Alunys Character in Kroninth | World Anvil
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Alunys

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Alunys

Thief Rogue 8 Class & Level
Criminal Spy Background
Half-Elf Race
Chaotic Neutral Alignment

Strength 8
-1
Dexterity 18
+4
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 16
+3
Total Hit Dice 8
Hit Die 1d8+2
3 proficiency bonus
12 Passive perception
-1 Strength
6 Dexterity
2 Constitution
3 Intelligence
1 Wisdom
3 Charisma
saving throws
3 Acrobatics
1 Animal Handling
0 Arcana
2 Athletics
9 Deception
0 History
4 Insight
9 Intimidation
3 Investigation
4 Medicine
0 Nature
1 Perception
3 Performance
6 Persuasion
0 Religion
3 Sleight of Hands
9 Stealth
1 Survival
skills
14
AC
52
Hit Points
3
Initiative
9m
Speed

Light Armor,
Simple Weapons,
Hand Crossbow,
Longsword,
Rapier,
Shortsword


Proficiencies
NameHitAttackType
Dagger 1d20+6 1d4+3 Piercing
Shortbow 1d20+6 1d6+3 Piercing
Shortsword 1d20+6 1d6+3 Piercing
Sneak Attack 4d6 4d6 Bonus
Dagger: +6 1d20+6 Damage: 1d4+3 1d4+3

Shortbow: +6 1d20+6 Damage: 1d6+3 1d6+3

Shortsword: +6 1d20+6 Damage: 1d6+3 1d4+3

Sneak Attack: 4d6 4d6 Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Thief, level 7:
◆ Expertise (Rogue 1, PHB 96) [with four skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, PHB 96) [4d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously
◆ Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Fast Hands (Thief 3, PHB 97)
As a bonus action, I can do one of the following:
- Make a Dexterity (Sleight of Hand) check
- Use my thieves' tools to disarm a trap or open a lock
- Take the Use an Object action
◆ Second-Story Work (Thief 3, PHB 97)
I climb at my normal speed; I add my Dex modifier to the distance of a running jump
◆ Uncanny Dodge (Rogue 5, PHB 96)
As a reaction, I halve the damage of an attack from an attacker that I can see
◆ Evasion (Rogue 7, PHB 96)
My Dexterity saves vs. areas of effect negate damage on success and halve it on failureThief, level 7:
◆ Expertise (Rogue 1, PHB 96) [with four skills]
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, PHB 96) [4d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously
◆ Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Fast Hands (Thief 3, PHB 97)
As a bonus action, I can do one of the following:
- Make a Dexterity (Sleight of Hand) check
- Use my thieves' tools to disarm a trap or open a lock
- Take the Use an Object action
◆ Second-Story Work (Thief 3, PHB 97)
I climb at my normal speed; I add my Dex modifier to the distance of a running jump
◆ Uncanny Dodge (Rogue 5, PHB 96)
As a reaction, I halve the damage of an attack from an attacker that I can see
◆ Evasion (Rogue 7, PHB 96)
My Dexterity saves vs. areas of effect negate damage on success and halve it on failure


Features & Traits

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