Dwarf
The Industrious and the Impassioned
The Dwarves of Kraynor come from a continent far to the south of Deus Augustus called Ur Harun. Due to its distance from the center of Kraynor, the mana on the surface of the continent is completely erratic. Meteor swarms demolish the landscape as it is remade by giant elementals; ice storms rain fiery hail onto floating islands; lightning strikes giga-fauna and freezes it into glass. It is altogether an unpleasant place. But deep beneath the surface of Ur Harun, a dwarven super-metropolis called Gros Lungsod and its many satellites and suburbs bustle with dwarven activity; the roar of forges and the clanging of hammer and pick in the deep mines never ceases. The many clans of Gros Lungsod and its satellite cities within the continent have spent untold lifetimes turning stone to civilization and battling the dark things that dwell deep within the earth; the inertia of family and tradition carries them ever forward, implacable and enduring. Late into the first era, a few intrepid dwarves in search of stable shores sailed north to Deus Augustus and began settling the southern part of the continent, in the mountains of Bolok. They have since expanded and emigrated to other mountains of Deus Augustus, and they have forged an especially fine relationship with the humans of Yalgu. Now and then, even to this day, restless expats from Ur Harun and Gros Lungsod will come north for one reason or another, and their northern brothers welcome them with open arms and tapped kegs.Features
Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.Variants
StandardStandard Dwarf
The average dwarf of Deus Augustus is many generations removed from Ur Harun and their ancient homelands. A certain amount of pragmatism, common sense, and adherence to tradition has united and held the dwarven clans together throughout the ages. Although there are no shortage of rivalries among and between the kings and clanfathers, ultimately, the dwarven inclination toward fairness and goodness has kept them focused on their tasks of deep mining and stonecraft.
Ability Score Increase. Your Wisdom score increases by 1.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Delver Dwarf
Some dwarves have an even greater affinity for the hard work of mining and have within them a spark of magic that can be refined into something useful for the work.
Ability Score Increase. Your Strength score increases by 1.
Athleticism. You have proficiency in the Athletics skill.
Rapid Excavation. You know the Mold Earth cantrip.
Hatebearer Dwarf
Many generations ago, at the beginning of the Second Era, a certain dwarf king by the name of Onyxhammer committed a hideous crime. But his crime was not altogether unjustified, and the hate that bore him toward the committing of the crime and the downfall of his kingdom is something common to many dwarves. The long grudges of the dwarves are storied, and not without reason. Within each dwarf of Deus Augustus is the potential for the kind of unbridled and ruinous hate that possessed Onyxhammer. In the aftermath of his ruination and the devastating divine retribution that was visited upon his kingdom, the dwarven clerics of Kraynor offered sincere and desperate prayers to Ushius, the Silent Solace for the ability to let go of their anger and the grudgebearing capacity of the dwarves. But nothing, even the grace of Ushius , is without its price. While most Dwarves were healed of this anger, certain dwarves are born marked, cursed, burdened with the deep anger of their race. The hatebearer dwarves, known by their bright red irises, are haunted by it throughout their lives. It strengthens their body and grants them certain supernatural abilities, but it also renders them lest robust than their brothers.
Ability Score Increase. Your Strength score increases by 2. Your Dexterity increases by 1. You do not gain an increase to your Constitution as a Dwarf normally would.
Persecute. As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
Burdened. When an ally you can see would become Blinded, Deafened, Paralyzed, Poisoned, or take a level of Exhaustion, you may use your reaction to have this condition be inflicted on you instead of that ally if you are capable of taking reactions and you are not already afflicted by the condition.
Gros Lungsod Expat
The great dwarven metropolis of Gros Lungsod is a warm and radiant hub of Dwarven life. For most dwarves, the great stone halls and marbled pathways are more than they could ever ask for; untold generations of dwarves have poured their lives and craft into making it a place of stability, beauty, and order. This is not to say the mead-halls and taverns do not echo with throaty laughter and raucous sport, but they do so at the apportioned time in the apportioned spaces. However, the weight of all this tradition and grandeur is stifling for some Dwarves. Those born with Expat inclinations stand out from the dour and industrious dwarves around them; as such, they are identified and shipped north to live with the clans of Deus Augustus early in life. However, this is done out of love and an understanding that both the Expat and the greater Dwarven society will be better off for it. Expats are granted the blessing of their parents, their friends, the community, and the patient stone alike.
Ability Score Increase. Your Wisdom score increases by 1.
Far Traveler. Your base walking speed is 30, not the normal 25 for dwarves.
Patience of the Stone. As an initiative action when initiative is rolled, you may choose to take a 1 instead of rolling. This 1 cannot be modified in any way. If you do, at the beginning of the second round of combat, you may change your initiative result to a number between 1 and 25.
12/21/21: Hatebearer: Removed Loathing abilities, gave them a bonus action aggressive dash and changed "I will Bear This Burden" to "Burdened."
Gros Lungsod Expat: changed "I Have Traveled Far" to "Far Traveler." Reworded "Patience of the Stone." Removed "Gros Lungsod Preserves Me."
Gros Lungsod Expat: changed "I Have Traveled Far" to "Far Traveler." Reworded "Patience of the Stone." Removed "Gros Lungsod Preserves Me."