Link to Dnd beyond sheet for Willhelmina
Born in Eberron and raised by loving parents, Sarissa and Valex Ingott. Stay-at-home dad, blacksmith mom, no siblings. When she was a teenager, she began to rebel, an angry kid, she gave her parents hell and fell in with the wrong crowd. She began drinking too much and stealing from businesses and people and was eventually recruited by a local gang of thieves. For the next couple years, she moved up in their ranks, bolstering their coffers and their numbers. The young recruits often fell into her care as one of the youngest in the guild. She grew especially close to a young gnome named Lupin who had no family and immediately gravitated to Will. One day, just outside of town, she and Lupin came across a blind firbolg woman. Thinking she was an easy target and this would be a good opportunity for Lupin to prove themselves to the guild, Will told Lupin to hold a knife to the woman's throat and demand all her coin. As the woman was handing over her pack, (something) came from the shadows and attacked. In a breath, Will was badly injured and Lupin lay on the ground, instantly dead. With a little effort, the woman dispatched (it/them) easily, but not before one could escape with young Lupin's body. Taking pity on the young Will, the woman, Rehtra, an advanced artificer, brought her back to her home in the forest with the Wardens of the Wood where she and her wife, a lizardfolk cleric of the Raven Queen named Salavin, helped nurse her back to health as best they could. The serious injuries awakened a sleeping disease in her body they were unable to cure, a disease that would slowly waste away her joints. Over the next half decade, the taught her to use her new limbs and thanks to their kindness, she had a dramatic change of perspective. Will realized people are rarely what they seem and everyone deserves a second chance. She began trusting in the Raven Queen and vowed to use her new found perspective and service to pay forth the kindness her loving mentors had given her. Will has spent the last two years traveling the area of Eberron, protecting travelers and merchants, assisting adventurers, remaining as anonymous as possible. Recently, she has heard to great troubles to the north and has decided to try to help.