Side Quest: C1 / Story 5.1 - Xanther's Thieves Guild @ Skullport
Arriving In Skullport
Overview
If our heroes have Criminal, Charlatan, Entertainer, or Pirate background they would have a criminal contact in this Skullport.Arriving off the boat into another pirate port. However, there are signs, written in undercommon, (XANTHER WANTS YOU). Very much "uncle same like posters". (Insight Check to read the poster DC 8 / Wisdom Save DC 17 -- on fail you are under the GEAS Spell.)
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Those under the Geas spell hear a magical command come over them to join Xanther in his crusade.
The mayor of this town of theives is O'RIM however the true ruler of Skullport is only known as Xanther. The Criminal Contact is:Show spoilerSkullport is not run by crime, but the criminals own the city. The different guilds stay out of each other's way but there are a few petty squabbles that are normally settled person to person. Very rarely does Xanther or the heads of the respective guilds need to get involved.Lee-Lee (Fire Genasi with a short temper). A member of impure savagery.
As you arrive to town: You notice the people of the town are out and about. Town Guards taken open bribs, but there are a lot of thriving businesses.
You Criminal Contact
Lee-Lee, hangs out the
THE FUN STARTS HERE
Upon Arriving
Upon setting foot in Skullport there are some lovely business.Business you will find in Skullport.Trading Post:
Owned by --
Tattoo Parlor:
Owned by -- Orc named
Bakery:
Owned by --
Tavern:
Inn 1
3gp/night
Inn 2
5gp/night
Inn 3
10gp/night Only services high end customers.
Butcher
Blacksmith
The Thieves Guilds:
Xanther's Guild (Invite only) Must complete five jobs without being arrested and or caught to consider Membership.
Upon completion of these five jobs a figure in the nicest robes and linens comes to you and says, "you are on Xanther's radar, and he would like to offer you membership but you
Mortal Plauge Thieves GuildThe five crimes:2) Shaking down a business owner in Skullport - without killing him (easy/medium) 18gp.
1) Shaking down business owner in a neighboring village. Pay their protection 7gp. (easy)
[quote]History of Xanther: No one gets into the Xanther Guild by shaking down those who are already scared of us.
History of Xanther: Robbing one of our own is savage. Which is why Xanther keeps the really good loot for himself. There is a magic shop in the next town. They have a +3 Warhammer that I want. That bitch keeps it behind a cage. Steal it without getting caught and we might be able to talk about getting in to the Xanther Guilde.3) You were spotted shaking down the Business Owner in the Neighboring village. They remember you from the good deed you did getting the water back from Farmer Joe. The Guild cannot have celebrities in the guild you have 12 hours to handle this situation or you will be kicked out
4) Rob the Son in either the Impure Savagery Guild or the Rage Against the Triade Guild. Then use the money to buy everyone here a round.
5) There is a party at the NOVU. High End Tree Elf Swarway. Lots of fancy people, but we didn't get an invite. Which makes us really mad. Find your way into the party - loot as many people as you can without getting caught. Then leave the High Elf Mistress Herself and bring her back here so that we may teach her the lesson that she is not above bowing down the underbelly.
Impure Savagery Thieves Guild
Rage Against The Tirade Thieves Guild (women only) [/quote]
Proving Yourself to Xanther
A shipment of lower class comes in every Friday. Xanther is a slave port. However, the leader of Xanther wants to build a better Skullport, one that is not known for the slavery. This is a three part job.
Part 1) See the emprisoned to (The Magic Shop You Robbed) there the owner (Give Name) will be able to give them the necessary documents to become productive members of the society.
Part 2) Capture the Captain and the Crew, all alive and bring them undetected to the city center for Xanther to with them as he wishes.
Part 3) Set fire to the boat. If anyone sees you, are you automatically disqualified and the Xanther Guild will hunt you down and kill you because you know too much. You have until the End of the Week.
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If you complete this for Xanther, your Guide will give you a document admitting you entry, however, only one of you can have entry into Xanther's Guild, fight for supremacy, or whatever, it does not matter to him but only one name goes on the Guild Card.
for downtown activites.
https://www.dndbeyond.com/sources/xgte/downtime-revisited#DowntimeActivities
The Boat Op
On the boat there are no captives. You find a ship manifiest of names - all Merfolk names. The boat is Winnie Boat, capted by Ara's brother.
You learn that most boats go between Mitu Mitatu and De La Sol. Ara's brother would rather die before he gives up his supplier.
Xanther's Castle
Xanther rules from high and looks low. His Castle is in the middle of the city. The First Floor: The Courtyard, is a beautiful array of greenery. There is are steps that lead up into the second floor, a receptionist, and beautiful manmade waterfall.The Second Floor: Is the Xanther Thieves Guild. Not what you were expecting but this whose who of the Thieves guild has people from all three of the other guilds. Outside of the big wooden doors is a sign written in Elvish "MINIONS". The STONE GIANT Doorman tells you that this bar is for Minions only.
The Door Across the Hall Reads in Abyssal "Xanther's Thieves Guild." Only members are allowed.
INSIDE:
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You will also find ***BBG CHARACTER***
It is not just House Liabon. All of the Lesser Deities. They should not have won the war. The Cult of Tiamat is behind me, The Order of the Wispered One, and those who dispise what the world has become. We are making a world a better place. In order to do that, those banished must retake power. If you get in his way, he will kill you. This is your warning, "I have been playing nice."
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Why does he want to destory House Liabon?He is not hostile to you and this place, inside of The Guild is very much like The Continental In John Wick. There is no killing allowed inside of it's walls. Plus he has 2 Orbs and he is getting the third now, and while you are here talking to him, he paid a band of mercinaries to get him the fourth, you've lost.
It is not just House Liabon. All of the Lesser Deities. They should not have won the war. The Cult of Tiamat is behind me, The Order of the Wispered One, and those who dispise what the world has become. We are making a world a better place. In order to do that, those banished must retake power. If you get in his way, he will kill you. This is your warning, "I have been playing nice."
Xanther's Number 2 Breaks Up this exchange.
He is glad to see new members talking and mingling. However, there is small detail to attend too. Xanther has heard of you and before he can invite you to his lair, he needs to know that he is in the midst of cold-hearted killers.
There is a city under Jua protection - Port De La Sol. Xanther's enemies live there. Port De La Sol is a holy city - it means the city of the sun. Led by one of Xanther's many rivals ARCHBISHOP AZUL and High Priest, BOLOSA. Nahix, Xanther's former #2 was exiled and our informats have discovered that Nahix have given information to the church that would possible cause the downfall of Skullport and ALL of the thieves guilds. Xanther wants Nahix and all who have this information killed.
This is zero-footprint op.Xanther's number 2 gives you 2 viles of Purple Worm Poison. This is a very dangerous poison. One sip and this will knock the General out.
The higharchy of the church: Prophet, Archpriest, Archbishop, High Priest, High Patriarch, Archimandrite, Archdeacon. Your point of contact will be Rayne (level 15 Rouge Assassin). She is one of Xanther's spies posted all over the town. Her favorite watering hole is WINTER'S CULDRON.
Do not engage with local law enforcement.Town Military.
SEE MILITARY OCCUPATION OF DE LA SOUL
Your Return
Upon your return you take everything to Xanther's #2 everything you have collected.MEETING/FIGHTING THE REAL XANTHER
Third Floor: Xanther's #2's office.A very well organized magic shop. The shop is beautiful. Potions, books, and everything you could possible want to know about the realm. However, nothing is for sale.
Xanther cannot see you, something has come up.
Xanther's #2 goes to the second floor where the guild members are housed. (Do you follow?)
If yes, you notice ****BBG CHARACTER**** is here.
Xanther's number 2 tells everyone: "A bounty on the Prince of Jua. He has captured and is scheduled to hang one of our own in the town square in one weeks time. Kill the Prince, and free our brother. The bounty is 2000gp dead, 900 alive.
Failure to bring our brother back home to the Xanther Thieves Guild will result in no payment for anyone."Show spoilerPerception Check: DC 11 -- As everyone on the second floor scatters after hearing this bounty, Perception Check would yield that ****BBG Character**** is the only that didn't run out. He is going to steal the orb.
XANTHER'S OFFICE
4TH FLOOR
Lair of the Beholder, Utth. A very powerful thrown room. Upon coming in you see the Beholder. I can tell someone is in here, someone who shouldn't be. You have picked the wrong guild. The Orb of Fire is his big eye(The Desinagration Eye is the Orb of Destruction).
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Killing Utth makes you the new Xanther. If you continue to adventure, this makes you a target, but it also gives you access to the Xanther Thieves Guild to enlist others to do your dirty. This position pays 2d100gp /per 5 sessions.
The Last Orb on Mito Mitatu
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