Syrcrahst — the Shifting Desert
Geography
Sudak
The river Sudak, more than a mile wide at any point, spans the entirety of Syrcrahst's northern border, flowing from the northeast to west. It is along there that the two major cities, Se-Sudak and Se-Almari raises their people. Se-Sudak, worshipper of the river, makes great use of the river silt and floods to farm copious amount of spice and grain, exporting it along the river in elaborated caravans. The river will eventually lead out in the western coast of Kenada into the Ailidian Sea, allowing trade with the Free Cities. The river Sudak is also named after the guardian god of the same name, of which Se-Sudak took its name from. Due to the importance of the river of the livelihood of the people, a prominent religion had formed around it. The river is usually controlled by the heavy flotilla of Se-Sudak, but the recent conflicts had decreased their presence somewhat, hampering the trade of upstream and downstream.Sand and Ruins
Syrcrahst took its moniker of The Shifting Desert due to its frequent "shifting" of the sands, the further in the desert, the more prominent it could be seen. Under the sand seems to contain a vast amount of ruins and structures that belonged to civilization ages past, buried deep in the depths. This, of course, brought up interesting implications as to how deep the desert actually is, or as to just how much lies buried under the sands.The Shifting
Every now and then, a heavy sandstorm will occur, causing a mass redistribution of the sands. Due to the extremely deep reservoir of sand — nearing a kilometre towards to the centre of the desert — these events are incredibly hazardous to unprepared travellers. Only cities or villages built atop hills and solid stone can hope to survive more than a week, limiting the number of cities and townships that can be propped up.
Ruins
Occasionally, the sands during a Shifting will push up and reveal some form of ancient ruins like driftwood in the sea. These structures would normally be inaccessible due to the mile-deep layer of sand covering them and the inherent instability of excavation in the unconsolidated ground. But to the fortune of archaeologists, scholars and prospectors alike, a Shifting can directly bring the ruins to them instead. In particular, the desert nomads are particularly interested in such endeavours, some believing that these ruins belong to their ancestors and holds the key to the revival of their once glorious civilization. Despite the disbelief, they do seem to be able to understand the strange, forgotten language...
The Pale Coast
The Pale Coast marked the change from deep desert sands into the Dead Sea by the change in colouration, the sands seem to turn whiter as one nears the water. Upon closer inspection, the white "sands" is discovered to be composed of powdered bones and copious amount of salt, covering the entire beach from east to west. Bones belonging to all manners of beings washes ashore every day, breaking down in the unforgiving sun until it merges with the salt and sand. With such an unforgiving environment, one would find life to be scarce here — even when compared to the deepest regions of Syrcrahst.Natural Resources
Ancient Ruins
Through the Shifting, ancient ruins often surface or sinks back down into the sands. This process can seemly occur anywhere — from deep within the desert to right next to major cities. The ancient ruins would often draw prospectors, adventurers and scholars to it, and not only for its often-bountiful riches but also for its plentiful archaeological value. Due to the process of Shifting, the sands would often cover up or destroy bases set up in the sands. Thus, most archaeological teams were formed primarily of several adventurers escorting a core team of scholar-mages.Remove these ads. Join the Worldbuilders Guild
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