Variant Rules List
The following two lists identify which optional rules will be used and which optional rules will not be used in the Time of the Takers campaign.
Optional Rules Included:
- Alignment
- Background Variants
- Crafting Magic Items (See Article)
- Encumbrance (See Article)
- Firearms (See Article)
- Feats
- Hero Points (See Article)
- Human Traits Variant
- Multiclassing
- Playing on a Grid and Using Miniatures
- Plot Points (See Article)
- Renown (See Article on Fame & Reputation)
- Tools Proficiencies (from Xanathar's Guide to Everything)
Optional Rules Excluded:
- Action Options
- Alternatives to Epic Boons
- Cleaving Through Creatures
- Creating and Modifying Game Elements
- Customizing Ability Scores
- Equipment Sizes
- Fear and Horror
- Healer’s Kit Dependency
- Healing Surges
- Hitting Cover
- Honor
- Initiative Variants
- Injuries
- Inspiration
- Level Advancement without XP
- Loyalty
- Massive Damage
- Milestone Experience
- Mixing Potions
- Morale
- More Difficult Magic Item Identification
- Planar Effects
- Piety
- Proficiency Check Variants
- Proficiency Die
- Rest Variants
- Sanity
- Scroll Mishaps
- Skills with Different Abilities
- Slow Natural Healing
- Spell Points
- Training to Gain Levels
- Unearthed Arcana
- Wands that don’t recharge
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