Kanadire
Kanadire is a campaign setting that represents over twenty years of homebrew collaboration.
The Continent of Balusdale is inhabited by warring nations. The Archbarony of the Silent Marches in the west is a patriarchal frontier hungry for expansion to the east. The Kingdom of Shadowspeak in the east has a sizeable army stationed in the capital of Lionsmane and the largest navy in the Northern Hemisphere that sails out of the port city of Talus. The swamp kingdom of Ickthorne in the northeast is controlled by the barbaric lizardfolk. Frostheim to the northwest is an ancient land inhabited by giants.
The elven continent of Silvara is an alien landscape hostile to visitors. While the lush forests and meadows are beautiful, the Ancient Council rules the land with an unrelenting and callous xenophobia.
The massive continent of Elintar is home to a wide range of varying nations. The Kingdom of Six, comprised of Dransia, Arolis, Nysa, Litania, Frontland, and Meadow Downs, is in a constant state of tumult and war. The Empire of Darlinia, to the east, has long been a military rival of the occassionally-unified Kingdom of Six. Rasheman to the far north is a highly magical land that few have visited. The Duchy of Unther to the southeast is a loosely confederated (and oft at war) land of warrior tribes, and their barbarian leaders. The caliphate of Anu Khan is an isolated theocracy to the south. To the southwest, the Empire of Aneuria remains a mystery...even to the Grand Creator.
At the Center of the three continents is the Central Sea and the Pirate Isles, a truly dangerous place for the unprepared to travel.