At the beginning of every session, several rolls are needed to determine the context of the session.
Strength of the Takers
The Strength of the Takers in a given session is relative to the average player level.
d20 Roll |
CR of Taker Encounters |
1-2 |
Average Player Level -2 |
3-5 |
Average Player Level -1 |
6-8 |
Average Player Level |
9-12 |
Average Player Level +1 |
13-15 |
Average Player Level +2 |
16-18 |
Average Player Level +3 |
19-20 |
Average Player Level +4 |
Faction of Prevalence
Each session one faction tends to interact with the characters more than the others according to the following table:
d100 Roll |
Faction of Prevalence |
1-4 |
Investigators |
5-8 |
Keepers of Secrets |
9-12 |
Nobli Deum |
13-15 |
Gold Lions |
16-25 |
Underwall Tinkers |
26-29 |
Silverminders |
30-33 |
Gathermen |
34-37 |
Gutterrats |
38-42 |
Rhungeist Krieger |
43-46 |
Giant Fellers |
47-50 |
Castlebar Miners Guild |
51-54 |
Merchants' Alliance |
55-58 |
Scale Wardens |
59-65 |
Clerics of Shinhalla |
66-69 |
Clerics of the New Day |
70-73 |
Folha Vore (the Woodsmen) |
74-77 |
Pirates of the Setting Sun |
78-81 |
Order of Shattered Bones |
82-85 |
Protectors of the Scrolls |
86-87 |
Purple Shivs |
88-90 |
Kaelethain Enthaelea |
91-92 |
Frozen Wanderers |
93-95 |
Vlarg Jagaren |
96-00 |
Bloodsong Company |
Hand of the Gods
Each Session one of the deities tends to have a greater impact upon the adventure than others:
Each session one faction tends to interact with the characters more than the others according to the following table.
d100 Roll |
Deity of Prevalence |
1-2 |
Balthusar |
3-4 |
Grath |
5-6 |
Unladar |
7-8 |
Shakara |
9-28 |
Shinhalla |
29-35 |
Turnoc |
36-41 |
Kazgaroth |
42-46 |
Calista |
47-51 |
Mishra |
52-56 |
Remantil |
57-61 |
Mirth |
61-65 |
Fasmordias |
66-70 |
Roarden |
71-74 |
Dolan |
75-94 |
Mythantis |
95-96 |
Chiltorn |
97-98 |
Cainen |
99-100 |
Balsego |
Solutam Magicae
Each session one particular school of magic tends to manifest from the fallout of the Creptis Magnum. The particular school of magic is affected during the session.
d8 roll |
School of Magic |
1 |
Necromancy |
2 |
Evocation |
3 |
Abjuration |
4 |
Transmutation |
5 |
Divination |
6 |
Conjuration |
7 |
Illusion |
8 |
Enchantment |
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