BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Starting a Session

At the beginning of every session, several rolls are needed to determine the context of the session.

Strength of the Takers

The Strength of the Takers in a given session is relative to the average player level.
d20 Roll CR of Taker Encounters
1-2 Average Player Level -2
3-5 Average Player Level -1
6-8 Average Player Level
9-12 Average Player Level +1
13-15 Average Player Level +2
16-18 Average Player Level +3
19-20 Average Player Level +4

Faction of Prevalence

  Each session one faction tends to interact with the characters more than the others according to the following table:
d100 Roll Faction of Prevalence
1-4 Investigators
5-8 Keepers of Secrets
9-12 Nobli Deum
13-15 Gold Lions
16-25 Underwall Tinkers
26-29 Silverminders
30-33 Gathermen
34-37 Gutterrats
38-42 Rhungeist Krieger
43-46 Giant Fellers
47-50 Castlebar Miners Guild
51-54 Merchants' Alliance
55-58 Scale Wardens
59-65 Clerics of Shinhalla
66-69 Clerics of the New Day
70-73 Folha Vore (the Woodsmen)
74-77 Pirates of the Setting Sun
78-81 Order of Shattered Bones
82-85 Protectors of the Scrolls
86-87 Purple Shivs
88-90 Kaelethain Enthaelea
91-92 Frozen Wanderers
93-95 Vlarg Jagaren
96-00 Bloodsong Company

Hand of the Gods

      Each Session one of the deities tends to have a greater impact upon the adventure than others: Each session one faction tends to interact with the characters more than the others according to the following table.
d100 Roll Deity of Prevalence
1-2 Balthusar
3-4 Grath
5-6 Unladar
7-8 Shakara
9-28 Shinhalla
29-35 Turnoc
36-41 Kazgaroth
42-46 Calista
47-51 Mishra
52-56 Remantil
57-61 Mirth
61-65 Fasmordias
66-70 Roarden
71-74 Dolan
75-94 Mythantis
95-96 Chiltorn
97-98 Cainen
99-100 Balsego

Solutam Magicae

Each session one particular school of magic tends to manifest from the fallout of the Creptis Magnum. The particular school of magic is affected during the session.
d8 roll School of Magic
1 Necromancy
2 Evocation
3 Abjuration
4 Transmutation
5 Divination
6 Conjuration
7 Illusion
8 Enchantment

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!