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Journeys

Borrowed and modified from the Lord of the Rings 5e game, this system is used to represent the difficulties in traversing the wilderness. It is also the only way to uncover the hidden locations on the map.  

Types of Journeys:

  1) Wandering Monsters
2) Ambush/Trap (Fame/Reputation dependent)
3) Skill Challenge
4) Neutral Encounter
5) Roleplaying Encounter
6) Location Discovery
 

Number of Events:

1d2((# Overrun Squares) + ((# Easy Squares) + 2(# Medium Squares) + 3(# Challenging Squares))/12)  

Guide Check:

One character makes a survival check for each event (cannot take 20) modified by difficulty of the highest difficulty along the journey route as follows: +2 for easy, +0 for medium, -2 for challenging, and disadvantage for overrun)
Result Combat Encounter Roleplay Encounter Skill Encounter
9 or Less Surprised -2 Attitude Disadvantage
10-14 Neutral -1 Attitude -2 to Skill Checks
15-19 Enemies and PCs who make Perception/Stealth act in surprise Neutral Attitude +0 to Skill Checks
20-24 PCs making Perception/Stealth act in surprise +1 Attitude +2 Skill Checks
25-29 All PCs act in surprise +2 Attitude +4 Skill Checks
30 or More Characters set up map +4 Attitude Advantage

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