Journeys
Borrowed and modified from the Lord of the Rings 5e game, this system is used to represent the difficulties in traversing the wilderness. It is also the only way to uncover the hidden locations on the map.
2) Ambush/Trap (Fame/Reputation dependent)
3) Skill Challenge
4) Neutral Encounter
5) Roleplaying Encounter
6) Location Discovery
Types of Journeys:
1) Wandering Monsters2) Ambush/Trap (Fame/Reputation dependent)
3) Skill Challenge
4) Neutral Encounter
5) Roleplaying Encounter
6) Location Discovery
Number of Events:
1d2((# Overrun Squares) + ((# Easy Squares) + 2(# Medium Squares) + 3(# Challenging Squares))/12)Guide Check:
One character makes a survival check for each event (cannot take 20) modified by difficulty of the highest difficulty along the journey route as follows: +2 for easy, +0 for medium, -2 for challenging, and disadvantage for overrun)Result | Combat Encounter | Roleplay Encounter | Skill Encounter |
---|---|---|---|
9 or Less | Surprised | -2 Attitude | Disadvantage |
10-14 | Neutral | -1 Attitude | -2 to Skill Checks |
15-19 | Enemies and PCs who make Perception/Stealth act in surprise | Neutral Attitude | +0 to Skill Checks |
20-24 | PCs making Perception/Stealth act in surprise | +1 Attitude | +2 Skill Checks |
25-29 | All PCs act in surprise | +2 Attitude | +4 Skill Checks |
30 or More | Characters set up map | +4 Attitude | Advantage |
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