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Hunter's Run

Three basilisk fangs, a ground rok feather, and half an ounce of ogre's blood. Not a cheap Run, but what am I supposed to do, fight the beasts myself?   -Riara Tandoran

Structure

Split into chapters, each section of the Hunter's Run is technically autonomous in their own territory. Each chapter is headed by a Grand Hunter/Huntress, the de facto leader of that guild. These Grand Hunters decide who joins and who remains in their chapter, as well as coordinating contracts in their own territory or handing them off to other chapters. There is technically no over-arching entity that governs the chapters, but the original Hunter's Run in Valencia is the largest and holds the most sway out of any chapter. It is considered the headquarters of the guild.

Public Agenda

The most prolific and successful hunting guild in Kal'Araan, the Hunter's Run is a group specializing in the tracking of wild beasts and monsters, for the explicit purpose of hunting them on behalf on clients. These clients are most often interested in magical components, either for resale or personal use. The Hunter's Run explicitly does not do mercenary work or bounty hunting on other persons.   These contracts are called "Runs", and are referred to as such commonly.
Type
Guild, Professional
Alternative Names
The Run
Location
Notable Members

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