Downtime Fighting styles
Each style requires downtime to learn, This takes 10 downtime days for each one, then a relevant skill roll found in the description.If failed then you train another 5 days and roll with advantage.
Prerequisite must have Strength at least 12
Clobber em, Bludgeoning. Whenever you have advantage on an attack roll you make with a club that deals bludgeoning damage and hit, you can move the target 5 feet in a direction of your choice if the lower of the two d20 rolls would also hit the target. Athletics
Prerequisite must have slight of hand skill
- Nope,You can always draw or stow a dagger as a part of any action, bonus action, or reaction. You can attempt to conceal a dagger on your person as a bonus action. Additionally, You have advantage on opportunity attack rolls made with a dagger that was concealed on your person that you draw as part of the reaction.Slight of hand
- Not here,You have advantage on Sleight of Hand checks made to conceal a dagger on your person. Additionally, ability checks made to find daggers on your person are made with disadvantage.Slight of hand
- How does that feel,When you hit a creature with a melee weapon attack using a dagger while an allied creature is within 5 feet of the target,the hit creature has disadvantage on the next attack roll it makes against you before the end of its next turn.Acrobatics
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