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Saurian

The Saurians, sometimes known as the Cold Ones or the Children of the Stone, are an ancient, savage intelligent race of cold-blooded reptilian humanoids that were at one time the first and oldest civilisation of Ixalan. Long before the rise of Men, Merfolk or Vampires, the Empire of the Saurian ruled supreme.   Alien, enigmatic, and yet caring and compassionate, the Saurian were there when it all began and will be there when the world draws its last dying breath, never tiring nor relenting until natural order is finally restored to this uncaring, chaotic world. Such is what they were made to do, for they are the ancient servants of the Old Ones, the one true protectors of this very world.   Once, in a long and forgotten age, the Lizardmen ruled over Ixalans jungles and mountains from their underground citites, dominating the ancient world during an age of primeval monsters. Although their realm is now Mostly in ruins and overgrown, they seek once more to rise up and reclaim that which they have lost many millennia ago. While the task at hand remains near impossible, the Empire of the Saurians still persevere - unleashing their cold-blooded savagery upon any who would stand in the way of their sacred mission.   From the lush jungles they come, beneath totems of gold, the Saurian march to reclaim their spot under the sun, first by diplomacy, and if not by claw and teeth. They go to battle for reasons indecipherable to others, an ancient plan known only to themselves. Their ancient motives lost in time to the other races of Ixalan, they are often depicted as feral and cruel, but only the Saurians know that they bring order, peace and stability to a world that is slowly being torn apart by the agents of chaos.  

Naming Traditions

Feminine names

Nuta, Bhanga, Sidru, Vahu, Kavatri, Ulasna, Khiksama, Bimrica, Bhabadriksa, Bhamantitta

Masculine names

Robus, Cabu, Macush, Handi, Habhenghu, Nandihus, Bujovun, Jandibent, Osvirtagash, Suluyongan, Kabhrukur

Ideals

Beauty Ideals

Saurians like to show of, either by fysical prowess, demonstratig their bodies peak performance or adorning their horns with gold and glitter.

Gender Ideals

Both genders have same status within the Saurian Hierarchy, females are often more downtned in their colours, while the males are full of colour and differently coloured feathers.

Courtship Ideals

Female Saurians seek males (of any race) with colorful looks or personality, preferably both, while males seek females that are independant and strong.

Relationship Ideals

Saurians seek to create families that last centuries and seldom find new partners if their first love dies an early death. Saurians cant get pregnant without the blessing of a High Priest, so their numbers are all strictly regulated.
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Saurian Traits

  Your Saurian character has the following racial traits.   Ability Score Increase Your Constitution score increases by 1.   Age Lizardfolk reach maturity around age 10 and can live around 500 years, most rarely reach this age due to their dangerous living enviroment.   Alignment Most lizardfolk are Lawful. They see the world as a place lacking order and compassion, but also respect for the natural world and its creeds, where life and death are natural processes. They wish only to spread their tennets, and prefer to solve problems in a constructive way before resorting to feral savagery.   Size Lizardfolk are bulkier and taller than humans, and their colorful scales make them appear even larger. Your size is Medium.   Speed Your base walking speed is 30 feet, and you have a burrowing speed equal to your strength score.   Superior Senses Your predatory repitlian ancestry grants you improved senses. You are able to discern warm creatures and objects within 60 feet, even in the dark. They appear in shades of orange and red, for particularly hot objects. You cannot discern cold objects in the dark. You also gain darkvision up to 60 feet.   Natural Armor You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.   Languages You can speak, read, and write Common and Druidic.  

Subraces available

  Saurian (Bladeback)
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  Created by the Old Ones as strong and obedient construction workers, labourers and in times of war, powerful warriors. In all practicality, the Bladebacksare essentially a larger and far more powerful relative of the Chameleons. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and their massive jaws bristling with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash a blood-curdling roar that reverberates across the jungle.   Under the guidance of Chameleon overseers, the Bladebacks accomplish many great task that would require a great amount of strength to muster, such as hauling and placing the massive stone blocks instrumental in the composition of the ziggurat temples. Over the ages, they have mastered their simpleminded nature and have engavged in the other parts of the Saurian society.   Ability Score Increase Your Strength score increases by 2   Jaws of Doom Your body is finely tuned tool, and the jewel is your jaws. Your fanged maw is a natural weapon, which you can use to make unarmed strikes (but not applicable for monk specific attacks). If you hit with it, you deal piercing damage equal to 1d10 + your Strength modifier, and the target is grappled. While a target is grappled, you cant attack another target.   Blood Tracker Your sense of smell and taste is unlike most other races. You gian profeciency in Survival. Once you have used your Jaws of Doom and successfully hit a target that can bleed, you imprint their scent in your mind. For the next 24 hours you gain advantage on all Survival checks made to track the target, and if you are within 1 mile of the target, you know their general direction.   Lumbering Your size and posture makes your movements slow and predictable. Your movement speed is rediúced to 20 feet while your carrying capacity is counted as large.   Predatory Sprint Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.   Saurian (Chameleon)
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  Chaleons are highly organised and sociable beings that instinctively work well in groups, even being able to coerce other cold-blooded creatures into doing their bidding. Both physically and mentally agile, Chameleons are perfectly adapted to ensure the smooth day-to-day running of the Saurian cities as well as operating the far-ranging patrols that sweep across the vast jungle continent. Of all the Saurians, the Chameleons are the most communicative, using their changeable skin tones and crests colours to add subtle inferences to their vocal language, in which they chitter endlessly in high-pitched voices full of clicks, hisses and other curious sounds.   Ability Score Increase Your Dexterity and Charisma score increases by 1.   Adaptive Camouflage Your body is able to mimic it's surroundings with astonishing speed and precision. you gain profeciency in Stealth, and while moving at half speed you gain advantage on all stealth checks.   Smaller Bodies Bigger Brains Chameleons have no need for big bulky bodies and have developed to be smaller and generally more nimble. Your size is Small.   Arcane Birthright Your studies of the Great Plan has made you feel closer to the Old ones, and they have granted your a small arcane gift as a reward. You can choose 1 warlock cantrip of your choice. At level 5 you gain access to the Ritual Caster Feat.

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