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Ixalan Human (Pirate)

Fall of the Free Cities

  In the final century or so of Torrezon's expansion, a desperate remnant of the old city-states still inhabited and ruled by living humans clung to their freedom on the southern shores of the continent. They enjoyed a brief period of great prosperity as they developed the seafaring arts and a thriving trade developed among the cities. They established colonies across the scattered islands off the mainland, drawing on the region's abundant natural resources. The arts and invention thrived in an era of prosperity and enlightenment.   All too soon, however, the shadow of the Legion of Dusk reached the so-called Free Cities as well. Rather than submitting to their inevitable defeat, though, the daring, indomitable mariners of the Free Cities struck out to make new lives for themselves in a distant land the Legion of Dusk could never reach—or so they hoped. Cherishing freedom above all other goods, these fearless, headstrong adventurers struck out across the ocean to the west, into the unknown.   The mariners' skill at sea, combined with the magic and invention that had perfected their small, sleek vessels, helped them navigate the treacherous open waters of the Stormwreck Sea. Even with all their talent and adaptability, many ships were lost in titanic storms, shipwrecked on small islands of jagged rocks, swallowed in great maelstroms, or dragged under the waves by tentacled monsters. Only the hardiest crews survived, battered and nearly beaten, to arrive at the shores of Ixalan.  

New Horizons

  As these vessels reached Ixalan and crews made their way ashore, they were relieved to find the land settled and cultivated by the people of the Sun Empire. They hoped to establish trade, exchanging the treasures they had brought with them for replenished supplies—and the promise of peace. But the Sun Empire rebuffed them, driving them away from the shores and sending them back out to the dangers of the sea.   The captains of the Free Cities had not fled the Legion of Dusk just to bow to a different empire. Reasserting their fierce independence, they claimed the waters as their domain and turned to piracy and plunder. They embraced a life at sea, with the freedom that accompanied such a life. Each ship became a sovereign power, with the captain as its monarch. Some captains built empires—fleets of ships—united under their charismatic or tyrannical leadership. Like any nation, these ships became contested ground: mutiny could quickly turn a first mate into a captain and a captain into an offering to the monsters of the deep. A ship coveted for its speed might fly one flag in the morning and another on the same evening.

Naming Traditions

Feminine names

Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda. But anything goes as long as it's sound plausible.

Masculine names

Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero. But anything goes as long as it's sound plausible.

Family names

Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo.

Ideals

Beauty Ideals

They are pirates, bling matters! and they like to live flamboyantly and to show off.

Gender Ideals

Both male and female pirates like to take what they want, or at least try.

Courtship Ideals

Be assertive and generous and you might be rewarded.

Relationship Ideals

Pirates of the Brazen Coalition live life risky, and so it's uncommon to form longterm bonds due to the uncertainty of life on the seas.
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Ixalan Human (Pirate) Traits

  It’s hard to make generalizations about humans, but your human character has these traits.   Ability Score Increase Your Dexterity ncrese by 1 and you choose 2 ability scores to increase by 1.   Age Humans reach adulthood in their late teens and live less than a century.   Alignment Humans tend toward no particular alignment. The best and the worst are found among them.   Size Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed Your base walking speed is 30 feet.   Languages You can speak, read, and write Common and Undercommon as part of your shady nature.   Born at Sea Pirates of Ixalan are often born on the waves, and hence they know how to run a ship. You gain profeciency in Water Vehicles, and advantage on all Charisma checks made to quell or incite mutiny.   Affinity for Firearms To combat the Dusk Legion, long ranged engagements proved most advantageous, and all Pirates are trained in their use. You gain proficiency in firearms as a result.   Skilled Craftsmen Skilled craftsmanship is needed at all times, most crews have a varied mixture of capable people about to make sure that theirs ships are always at peak perfomance. Choose 1 toolset in which you are proficient
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