Umbra
"The shadows will guide you but only if you embrace them"
The Lady of Shadows
Umbra is a Ventara who's spheres of influence include shadows, darkness, and thievery. Her primary goal is unknown to mortals but some suspect it is to plunge the mortal realm into eternal darkness.
Also known as the Raven Queen, Umbra is commonly associated with crows and ravens. Many believe these avians serve as her eyes an ears in the mortal realm, constantly feeding her information. This association has led to the Court of Crows, a very prominent thieves guild, formation and its close ties to crows/ravens.
Umbra values patience, cunning, guile, and agility. To Umbra it is important for one to become the very shadows they tread if they seek to truly understand her domains.
Unlike most Ventara Umbra does appear to care, at least to a certain extent, about her worshippers. Though she is said to come off as more of a stern maternal figure than a formidable god; of course those that cross the Raven Queen are said to quickly vanish under "mysterious" circumstances.
Religion and Culture
Umbra is one of the several Ventara known and recognized by all Iskaran races. Much like Vayne, Umbra is not seen as a directly hostile Ventara and more as a necessary evil or balance to the light of the realm.
To the Madurans Umbra is known as Nocturai, the Ventara of darkness, shadows, thievery, and intrigue. Umbra is one of the few Ventara in the Clan of Twilight, a collection of "good" Ventara in Maduran culture. Madurans see most of Umbra's domains as a necessity to help bring balance to the harmony many Madurans seek. It is believed that one can not have light without the darkness that accompanies it. However, her domain of thievery is more frowned upon and is certainly outlaw, not that the outlaws care much. Worship of Umbra, while not outlawed, is more of a taboo among Madurans give her reputation and association with professional thieves.
To the Sareni, Umbra retains her name and as expected is viewed as a master of subterfuge and a threat to the powerful monarchies and rulers. She is seen as the Ventara of subterfuge, intrigue, thievery, and darkness, a potent combination when it comes to crippling the foundations of civilization. While worship of Umbra is outlawed for most Sareni, the Nekovans do allow their spies to practice. High ranking Nekovans believe spies should pray to Umbra to gain boons to enhance their capabilities and ensure their survival and success.
To the elves of the Vidithari Dominion Umbra is known as Nuvenin, the Moon in the Shadows. Any and all worship of Umbra is strictly forbidden and is extremely taboo. Umbra's ballad is that of the Ballad of Penumbra, a tale of her origins to the elves and how she is to be thwarted at every opportunity. For the Lunvithar Umbra is viewed as the primary antagonist and antithesis of their primary deities, Iune and Callista. As such, the Lunvithar have a deep hatred of the Lady of Shadows. The Solvithar share a similar hatred but to a lesser extent; viewing Umbra as a threat to the divinity of the stars. Among the Sylvithar Umbra is seen as more a force of nature, one they benefit from given their more furtive nature. As their is a fairly large population of thieves and pickpockets among the Sylvithar, worship is much higher among them despite the very apparent scorn of their elven "allies".
For the Felvithar Umbra is known as Iganoc. Umbra to the Snow Elves is viewed more as a darker Isran than a malevolent Ventara. As the frosts of their homeland are an immense influence on their culture it is only natural for the shadows that follow to also hold an interesting part in their society. As their are relatively few Felvithar thieves, at least within their province, this aspect of Umbra is rarely discussed. It is not uncommon for Felvithar to pray to Umbra for protection from the creeping darkness or when lost in the frequent snowstorms that ravage northern Norrim.
Among the Arikiri Umbra is referred to as Mask, the One who Hides. Given the Arikiri's natural agility and dexterity many of them have become infamous thieves and rogues. Most of these rogues pray to Umbra to move as the shadows do, especially those of great infamy. This has ultimately led to the widespread idea that the Arikiri are sly pickpockets waiting for the opportunity to take one's coins, an idea they greatly abhor. Most Arikiri see Umbra as hinderance on their people and worship of her is prohibited.
The Avar believe Umbra to be the Ventara of night and shadows and is known as Umber. Worship of Umbra is uncommon but some of the more ancient Avar clans still worship Umbra to ward off the dangers of the frigid night. Some of the younger clans regard Umbra as a challenge to overcome; to bring honor to themselves by facing the threats that lie within the shadows.
To the East Umbra is known as Noctra among the Ankari. Umbra is among the few Ventara that the Ankari believe to be a grave threat. A common belief among the Ankari is that Suresh, their patron deity, must fight Umbra every night to ensure that the sun will rise again. As such, worship of Umbra is outlawed and is fiercely enforced. Thieves and rogues who would seek refuge and protection under Umbra, face many obstacles in their nefarious goals as the terrain and ever present authorities make it extremely difficult for any would be thief.
The Osteron know Umbra as Noctil, the Ventara of night, shadows, and misfortune. Given their physical builds and more guild focused culture, there are few Osteron thieves or rogues but one may come across the occasional fence. As such Umbra, to the Osteron, has no connection to larceny or criminal acts. In Osteron culture Umbra is a rather simple deity that receives little in the ways of worship and while not outlawed, it is still taboo among collectives.
Known as Nocturn to the Sarkosh, Umbra is the Ventara of cowardice, night, and darkness. The Sarkosh believe Umbra to be among the weakest of the Ventara; they believe her to fear the fire of sunlight and is thus a coward. Sarkosh rogues are rare but not unheard of. Given the Sarkosh's more fierce and direct nature, thieves and worshippers of Umbra are seen as weak and a hinderance to their people.
Worship
The primary worshippers of Umbra are thieves, lockpickers, pickpockets, and all those looking to make a fortune from other's wealth. The largest collection of these thieves is The Court of Crows. The Crows are a very infamous collection of individual criminal chapters spread across the world. These Crows pay their respects to Umbra to ensure a quiet hand, swift steps, and fat coin pouch. A more devout sect of the Crows is the Corvus, a group of highly skilled thieves that serve as the primary agents of Umbra in the mortal realm.
While rare, some cults devoted to Umbra due exist across Iskara. These cults tend to focus on her domains of shadows and darkness. Those seeking comfort in Umbra find this comfort in the night, when the world sleeps. Most of these cults are fairly unassertive, preferring to remain isolated and anonymous, but there are a few that take a more fanatical approach to their worship. These deranged worshippers of Umbra seek to plunge the world into an eternal darkness, to closer connect to their twisted view of the Lady of Darkness.
Artifacts
Skeleton Key
The Skeleton Key, also known as the Key to Many Doors, is an intricately designed key capable of opening any door. This however, is only the basic understanding of the key, its true function is to unlock all things, from one's potential, imperceptible portals, and other unknowns. While the origins of the key are unknown, some speculate it was forged millennia ago and others think it once belonged to another Ventara and was stolen by Umbra. Regardless of its origins, the key is well known and is a highly sought after relic, especially among the Crows.
The Black Mask
The Black Mask is an ancient artifact of Umbra. It is a sleek black mask made of pristine obsidian, said to be indestructible. The enchantments placed upon the mask obscure the wearer's face, making it impossible for anyone to discern their identity. It is even believed to remove this individual from history and the memories of others while it is worn. As one might expect this artifact is extremely beneficial to any thief looking to climb the ranks or fill their pockets. Legendary thieves and rogues throughout history have obtained this relic, leading to any wearer being known as the Obsidian Crow.
It is believed after some time the mask will "leave" its wearer and place itself in a secure location, the Shrouded Vault, surrounded by magical traps. These traps alter and change every time it returns, ensuring no one can predict or know what new or returning traps lie within. It is expected of anyone looking to obtain it to earn its boons through its trickster trials.
The Silent Striders
The Silent Striders are a pair of fine reinforced leather boots said to have been fashioned by Umbra herself. As the name suggests these boots silence every step of the wearer making them undetectable by sound. The Striders also enhance the natural speed, agility, and reflexes of the wearer to an impressive degree. It is also said to grant invisibility to the user when at least one of the moons is full.
With such potent enchantments the Striders have been at the center of altercations within the Court of Crows, with several chapters actively hindering their allies in the attempts of obtaining the artifact.
Only one individual in recorded history has ever managed to obtain and utilize all three, there name was never known thanks to the Black Mask but many refer to them as Umbra's Hand. This mysterious figure was believed to be an avatar of Umbra, who grew bored of divinity for a time and decided to enjoy the simplicities of the mortal realm. Regardless of who or what they were their exploits are a popular legend among the members of the Crows, especially the new recruits.
Realm
Evershade
The Evershade is the realm within The Void that was created and ruled by Umbra. It is a realm of perpetual twilight, a true domain of shadows. The Evershade is unique in that has a large central realm with multiple pocket realms surrounding it. These surrounding realms constantly shift and appear different to ever mortal, making it tricky to navigate for the inexperienced. The largest of these pocket realms is known as Crow's Wood. Crow's Wood is the home of Umbra's demonic avians. It is heavily forested, with massive trees which cast far shadows in the dimly lit pocket dimension. The center plane is the Eclipsed Shore. This lustrous plane contrasts greatly to the planes of other Ventara as it is rather peaceful and serene. It is described as an ever expansive beach leading to a magnificent grove of ancient flora that reaches for the twilight sky. At the center of the forest is an intricate palace woven into the expansive branches. No mortal has ever entered this grand estate and it is believed to be the seat of Umbra and her power.
Servants
Umbra has few Isventyr under her command, preferring the silence of isolation. The outer realms are more populated, serving to ward off any intruders.
The two primary protectors and servants of Umbra are the Shriekers and Umbrals. Shriekers are massive raven like creatures with dark red eyes and two pairs of wings. What gives them their name is the deafening cry they roar when alerted or in combat. The scream is said to even drive one mad when exposed to the sound for long enough, the time necessary to inflict such a condition varies from person to person. Shriekers also serve as commanders of Umbra's vast swarms when she can not do so.
Umbrals are a race of Isventyr only loyal to Umbra and serve their mistress faithfully. In appearance, they resemble tall, scantily clad, beautiful women with varying degrees of grey skin tones. From what scholars can tell their seems to be a caste system among the Umbrals with various ranks and abilities. Umbrals are also described as having few emotions and have honed their hunting and arcane skills to a potent degree.
The remaining Isventyr that constitute the remaining population of Evershade are the Urators, Shadow Archaics, and Venmora. Typically these Isventyr are found taking commands from higher ranking Umbrals and generally serve as cannon fodder and deterrents.
Divine Domains
Shadows, Darkness, and Trickery/Thieves
Divine Symbols & Sigils
The primary sigil of Umbra is a raven clutching the moons and the her secondary sigil is that of a raven's claw
Divine Classification
Ventara
Religions
Alignment
Chaotic Neutral
Current Location
Species
Realm
Honorary & Occupational Titles
The Whisper in the Dark, The Raven Queen, Our Lady in the Shadows, The Dark Lady, The Lady of Thieves, and The Hand in the Night
Children
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