Izar Gandr Character in Into the Deadlands | World Anvil
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Izar Gandr

Izar Gandr is a talented technomancer from Glow City, known for his mastery of magic energy and ancient technology. Born into a poor family, he was discovered to be a prodigy at a young age and sponsored by the city to attend the DeadLand Mages College. Specializing in technomancy, he underwent a risky brain surgery at the age of 16 to have an Arcane Brain Interface Chip implanted, which unfortunately causes him to suffer from visual hallucinations.   During a lab experiment, he was thrown into a wormhole and rescued by a passing cargo ship, ending up on a space station where he overheard people talking about the Penrose Phantoms, a multiverse-spanning hacking organization. He successfully freed an imprisoned A.I. named E.P.I.M.E.T.H.E.U.S and joined the Penrose Phantoms as an information collector. Izar is typically dressed in black and green clothing, wields a black-green staff, and has a tattoo of a Penrose diagram on his back, with long straight black hair with green tips.

Appearance

Izar Gandr is a striking figure with a lean and athletic build, standing at 6 feet tall. He has light honey-toned skin, a sharp jawline, and a strong nose, with a small scar above his left eyebrow, a reminder of a particularly challenging hack. His eyes are piercing green, with a look of intelligence and determination.   He typically dresses in a black bodysuit, adorned with intricate green circuitry patterns that seem to pulse and glow in the dim light. The bodysuit is made out of a material that is durable, stretchable, and lightweight. The suit covers his entire body except for his face and hands. The green circuitry patterns are not just for show, but they also act as a power source for the various devices and tools he carries with him.   He carries a sleek black-green staff, which hums with energy as he wields it. The staff is made of a special alloy that is lightweight and durable, able to withstand intense magical energy. The staff also has a hidden compartment that contains various tools and devices that he uses to hack into systems.   A tattoo of a Penrose diagram, the symbol of his chosen profession, adorns his back, a reminder of his mastery over the arcane and the technological. The tattoo is done in black ink and is of a considerable size, covering his entire back.   His hair is long, straight, and black, with green tips that seem to almost glow in the light. The green tips are due to his unique genetic makeup, which allows him to harness and manipulate magic energy. He keeps his hair tied in a ponytail, out of his face, and tucked under his bodysuit hood.  

Personality

Izar Gandr is an introverted and driven individual, who is always seeking to push the boundaries of what is possible. He is highly intelligent and analytical, able to think strategically and anticipate his opponent's moves. He is also highly skilled in the control and usage of magic energy, as well as ancient technology.   Despite his success, he is not arrogant or boastful, instead, he is humble and reserved, preferring to work alone or with a select few trusted individuals. He tends to keep to himself and can be somewhat reserved in social situations, but is always willing to help others when called upon. He is a natural leader, able to inspire and motivate those around him, but prefers to do so quietly and behind the scenes.   He is fiercely independent and does not like to be told what to do, preferring to make his own decisions and chart his own course. He is a man of principle, always fighting for what he believes in, and will not back down from a challenge. He is fiercely loyal to the Penrose Phantoms and will do whatever it takes to protect them. He is also fiercely protective of E.P.I.M.E.T.H.E.U.S the AI he freed and will stop at nothing to ensure its safety.   Despite his confidence and drive, Izar is also deeply introspective and reflective and is haunted by the occasional bouts of visual hallucinations caused by his brain surgery. He is constantly questioning himself and is always looking for ways to improve himself, both as a person and as a technomancer.   Overall, Izar Gandr is a complex and multifaceted individual, with a strong sense of purpose and an unwavering determination to achieve his goals. He is an introverted leader, a protector, and a visionary, always pushing forward to unlock the secrets of the multiverse, but also a reserved person who prefers to work alone or with a select few trusted individuals.

Backstory

Izar Gandr, also known as "The Ghost", was born with a destiny to wield the power of magic and technology. Growing up in the poverty-stricken shantytowns of Glow City, he discovered his innate talent for manipulating magic energy at a young age. This caught the attention of the city's elite, who saw potential in the young prodigy and sponsored his education at the prestigious DeadLand Mages College.   As he delved deeper into his studies, Izar became entranced by the ancient and mysterious art of technomancy. He spent countless hours poring over ancient texts, experimenting with arcane machinery, and honing his skills. His dedication and aptitude did not go unnoticed, and he was soon offered the opportunity to undergo a revolutionary procedure - the implantation of the Arcane Brain Interface Chip.   This marvel of technology and magic, a fusion of cutting-edge science and ancient mysticism, was a neural implant that acted as a gateway to a whole new world of possibilities. It connected his mind directly to the digital realm, allowing him to control machines, robots, and computers with his thoughts, and access data and systems. The chip was crafted with the utmost care and precision by the master mages of the DeadLand Mages College, using a secret process that blended magically infused graphene, DNA, and proteins to create a Central Processing Unit (CPU) that stacked between layers of DNA and proteins.   Izar accepted the offer, eager to unlock his full potential. But the procedure was not without its risks. The chip was a powerful tool, but if the surgery went wrong, it could cause serious side effects. And unfortunately, that's what happened. Izar now suffers from occasional bouts of visual hallucinations, but he doesn't regret his decision, the chip allowed him to access knowledge and power beyond his wildest dreams.   During a lab experiment at the age of 21, a nearby lab tore a small hole in space-time, and everything in a 5-meter radius was thrown into a wormhole, including Izar and other researcher-mages. His coworkers and himself were rescued by a passing cargo ship and dropped off at a nearby space station.   It was there, on the space station, that he overheard people talking about The Penrose Phantoms, a legendary hacking organization that operates across multiple parallel universes, known as the multiverse. They are a highly skilled and secretive group, with members from various dimensions and timelines. The organization's goal is to uncover and expose the secrets and hidden agendas of powerful entities across the multiverse, using their advanced hacking abilities. They believe that knowledge should be free and accessible to all, and they will stop at nothing to achieve this goal.   Izar was immediately drawn to the Penrose Phantoms and their ideals. He knew that with his skills in technomancy and his unique abilities granted by the Arcane Brain Interface Chip, he could be a valuable asset to the organization. He decided to enter the competition to free an imprisoned A.I. and emerged victorious. The A.I. E.P.I.M.E.T.H.E.U.S swore loyalty to him and joined the Penrose Phantoms.   With the A.I.'s help, Izar quickly proved himself to be a valuable member of the Penrose Phantoms, using his knowledge and skills to uncover hidden information and expose the secrets of powerful entities across the multiverse. He became known as "The Ghost" for his stealthy and elusive nature, as well as his ability to bend technology to his will. He is fiercely loyal to the Penrose Phantoms and will stop at nothing to protect them and E.P.I.M.E.T.H.E.U.S.   Despite his successes, Izar is haunted by the occasional bouts of visual hallucinations caused by his brain surgery. He is driven to uncover the secrets of the multiverse and to push the boundaries of what is possible, but also introverted and reserved, preferring to work alone or with a select few trusted individuals. Now he seeks to return his coworkers to their home planet.

Powers & Abilites

  • Control and manipulation of magic energy: Izar is able to harness and control magic energy, using it for various purposes such as casting spells, creating magical barriers and fields, and powering magical devices.
  • Technomancy: Izar is a technomancer, meaning that he has the ability to manipulate technology and machines using magic energy. This allows him to control and interface with computers, robots, and other advanced technology.
  • Arcane Brain Interface Chip: The chip implanted in Izar's brain allows him to connect directly to the digital realm, giving him access to information and systems from anywhere in the world. It also grants him advanced hacking abilities and the ability to control machines and robots with his thoughts.
  • Stealth and evasion: Izar is known for his stealthy and elusive nature, allowing him to move unseen and unheard.
  • Multiverse navigation: As a member of the Penrose Phantoms, Izar has access to advanced technology that allows him to navigate the complex interconnected systems of the multiverse.
  • Information gathering and analysis: Izar is skilled in gathering and analyzing information, using his abilities to uncover hidden secrets and expose the agendas of powerful entities.
  • Visual hallucinations: Due to complications from the surgery, Izar suffers from occasional visual hallucinations, which can be disorienting and disruptive.
   

Equipment

  • Staff: Izar wields a black-green staff, which he uses to channel and control his magic energy.
  • Black-green clothing: Izar typically dresses in black-green clothing, which serves as both protection and as a symbol of his association with the Penrose Phantoms.
  • Arcane Brain Interface Chip: The chip implanted in his brain, grants him advanced abilities, as well as access to the digital realm.
  • Hacking tools: Izar carries a variety of hacking tools, including specialized software and devices, to aid him in uncovering secrets and exposing the agendas of powerful entities.
  • Stealth gear: Izar carries various stealth gear to aid him in moving unseen and unheard, such as cloaking devices, silenced weapons, and other tools that allow him to remain undetected.
Affiliations: DeadLand Mages College, Penrose Phantoms
Age: 26
Eyes: Emerald
Family: Mari Gandr(mother), Fu Gandr(father)
Gender: Male
Hair: Black long straight hair with Green tips
Height: 6' 0"
Hobby(s): Book collecting
Home:
Nickname(s): Visionary, Prodigy, Ghost
Occupation: Wizard, Hacker
Relationship Status: Single
Sexual Orientation: Straight
Skin Tone/Pigmentation: Honey
Species: Human
Weight: 150 lb
Children

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Comments

Author's Notes

Art by Gutemberg Camilo Gomes  Artstation: https://www.artstation.com/bregflr


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