Winders Profession in interpolation | World Anvil
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Winders

Career

Qualifications

Winders Jobs arn't super complicated, they just really need to know basic spellcasting, The Ritual of Air, and how to link spells. A Pass is always needed but not many people care much since it is pretty simple. Though it wouldn't be hard to sabatoge the Arcane Wind. (see Arcane Elements)

Career Progression

Unlike the lots of other Arcane Proffesions Winders will ussualy start at the firrts pass and every two months get a higher one. Winders highest pass is actuaally only up to the Third highest.

Payment & Reimbursement

Winders would probably find it hard to live off of that job alone, Being a winder is often a second job to help make money but it usually wouldn't be enough to live off of.

Perception

Purpose

Winders help for Farmers and gardeners and others to help thier plant and animals grow to be much stronger and faster. Sometimes winders help with the defense by say placing a Wind of strength and awerness on the walls of a castle for archers. Though that doesn't happen often.

Operations

Provided Services

The services provied would simply be for the Winder to summon Arcane wind and place a max of Four spells on it.

Dangers & Hazards

There are very few hazards with this, the main two are if the Ritual goes haywire then the results probably wouldn't be very good. (Though it also might not even do anything.) And another is that the winder or some other spellcaster will change the spell linked to the wind to something really bad. Like say summon fire. That would be the end of your farming life.
Type
Arcane

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