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Rolf Wright

Hero of Wollebank Rolf Wright

Rolf was raised in Wollebank as a shepard. From a young age he would defend the flock from wolves with his cudgel. During his teenage years he became a blacksmith. He learned from the local master, a family friend. His work is extremely practical and he shies away from making anything too ornate. He specializes in silvercraft and moonchanting, though the opportunities are rare. He takes immense pride in his work and even ensured every guard of Wollebank was armed with his craft.   Rolf has a large family, though his parents are now deceased. He has many brothers and sisters and his cousins litter Stensia. Though most of his family stayed local, Rolf felt compelled to join the church and fight evil all across Innistrad. Known as the 'Hero of Wollebank', the city and his family were extremely sad to see him go.

Divine Symbols & Sigils

Etched into his hammer is the holy symbol of Avacyn.

Physical Description

Special abilities

Rolf is a very defensive and protective fighter.

Apparel & Accessories

Rolf's armor and weapons are all handmade. His weapon of choice is a large silvered hammer.

Mental characteristics

Accomplishments & Achievements

Saved Wollebank from a vampire attack.

Relationships

Jacob Mittermeier

Childhood Friend (Important)

Towards Rolf Wright

4

Honest


Rolf Wright

Childhood Friend (Important)

Towards Jacob Mittermeier

2

Honest


History

Grew up in Wollebank together.

Shared Secrets

The séance they performed as children.

Rolf Wright

Blacksmith (Important)

Towards Freda Ursadorne

3

Frank


Freda Ursadorne

Patron (Important)

Towards Rolf Wright

2

Frank


History

Rolf once spent some time in Lambholt and while there met Freda Ursadorne. He sharpened and worked her axes and has become the main source of Freda's weaponry.

Current Location
Church/Cult
Birthplace
Wollebank
Spouses
Siblings
Children
Aligned Organization

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Rolf Wright

Fighter 5 Class & Level
Folk Hero Background
Stensia Race
Any Alignment

Strength 17
+3
Dexterity 14
+2
constitution 16
+3
intelligence 9
-1
wisdom 13
+1
charisma 11
+0
Total Hit Dice 5
Hit Die 1d10+3
3 proficiency bonus
14 Passive perception
6 Strength
2 Dexterity
6 Constitution
-1 Intelligence
1 Wisdom
0 Charisma
saving throws
2 Acrobatics
4 Animal Handling
-1 Arcana
6 Athletics
0 Deception
-1 History
1 Insight
3 Intimidation
-1 Investigation
1 Medicine
-1 Nature
4 Perception
0 Performance
0 Persuasion
-1 Religion
2 Sleight of Hands
2 Stealth
4 Survival
skills
18
AC
49
Hit Points
2
Initiative
30
Speed

Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits

Comments

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