World Passage Spell in Imarand: The Twin Worlds | World Anvil
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World Passage

School conjuration (teleportation) Level bard 2, sorcerer/wizard 2, druid 3, cleric 3 Casting Time 10 minutes Components V Range personal and touch Target you and touched objects or other touched willing creatures Duration instantaneous Saving Throw none and Will negates (object) Spell Resistance no and yes (object)

Effect

Use this ritual to break through the Veil. When you perform this ritual, you transport yourself and up to four allies from the world of Terria to a corresponding location in Ianna or visa versa. The caster has no influence on where he in the other world will appear. But the caster and his party will always arrive in a area free of obstruction. If this spell is used on any other world of plane of existence the spell will fail.
  Strong Veilrifts in the nearby vicinity of the caster can also disrupt the casting of this spell, a DC 20 concentration must be made or the caster loses the spell.  

Divination spells can be used in union with World Passage to narrow down the location, the final result is always the DM's call.

Side/Secondary Effects

Those who travel with the caster are fatigued for 1 minutes after the spell is cast and they have arrived on the other world.
Related School
Universal magic

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