Wild Seer in Imarand: The Twin Worlds | World Anvil
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Wild Seer

oracle archetype

A wild seer deals in unpredictability, and the raw chaos of magical energies. Although most of them, eventually, lose their minds deciphering the treats in the webs of fate, only fools ignore their divinations.

Class Skills: A wild seer gains all Knowledge skills as class skills. This ability replaces the bonus class skills gained from the oracle's mystery class feature.

Sight beyond Sight: A wild seer adds all the wizard/sorcerer spells of the divination school to her spell list and casts these as if they were divine spells. And she can cast all divinations spells with a +1-caster level. 
This ability replaces the oracle's mystery bonus spells.

Surge Sight (Su): At 6th level as an intermediate action before the effect is known, a wild seer can change the effect of a wild surge with 30 ft. of her. By pulling on the treads of fate she rolls twice on the wild surge table and chooses one of the effects, this negates the result of initial wild surge roll. She can use this ability a number of times per day equal to 1 + her charisma modifier.
This replace the mystery gain on this level.

Babble (Su): At 9th wild seer can start muttering all unspoken divinations to herself, creating a hypnotic effect. All sane creatures within 60 feet of her must succeed at a Will save or be fascinated for 2d4 rounds. While a target is fascinated, she can approach her target without breaking the effect, but if she attacks it end the effect. This is a sonic, mind-affecting compulsion effect.
This replace the mystery gain on this level.

Unraveling mind (Ex): At 12th level, her mind starts to unravel, anyone targeting a wild seer with a thought detection, mind control, or telepathic effect makes direct contact with its fractured mind and takes 1d4 points of Wisdom damage. 
This replace the mystery gain on this level.

Recommended Mysteries: heavens, life, lore, wild magic.

Oracle Curse

Wild Magic: Either by you own fault or the whims of some divine entity you have been blessed you with a font of power that overflows with eldritch energies. As such your spells count as arcane spells and incur arcane spell failure for wearing armor. In addition to that every time you cast an arcane spell of spell-like ability there is a 5% (1d20) chance you will trigger a wild surge.

Whenever you would gain a mystery spell, you can gain a metamagic feat as a bonus feat instead. Once this choice has been made, it cannot be changed. You cannot replace a bonus spell granted to you by an oracle archetype with metamagic feat, even if it replaces a mystery spell.

At 5th level, you can add a metamagic feat to a spell as a swift action as you are casting the spell, reducing the casting time from a full-round action to a swift and standard action. At 10th level, you can reduce the cost of caster level add by any metamagic feat by 1 to the minimum of 1. At 15th level, you can reduce the cost of caster level add by any metamagic feat by additional 1 to the minimum of 1. This stacks with the ability gain on level 10.

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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