Veil Gate Spell in Imarand: The Twin Worlds | World Anvil
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Veil Gate

Level: 1st
Skill Check: Knowledge (Planes) DC 20, 1 Success, Spellcraft DC 20, 1 Success
Components: V, S, M (50 gp of arcane dust), SC (up to 2)
Casting Time: 30 minutes
Range: Medium (100ft. + 10 ft. /level)
Effect: A gate between Terria and Ianna.
Duration: Concentration (up to 1 minute/level)
Saving Throw: none
Spell Resistance: no

Backlash: After traveling all creatures are fatigued for 1 minute.
Failure: Failure results that gate is being opened is a random part of Terria, Ianna or the ethereal plane.

Veil gate creates a connection between Terria and Ianna. The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.

The gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Travelers need not join hands with you—anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for travel between Ianna and Terria.

You may hold the gate open only for a brief time (no more than 1 minute per caster level), and you must concentrate on doing so, or else the connection is severed.
Material Components
50 gp of arcane dust
Related Discipline
Ritual
Related School
Conjuration (Creation)
Effect Duration
Concentration (up to 1 minute/level)
Effect Casting Time
30 minutes
Range
Medium (100ft. + 10 ft. /level)
Level
1st

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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