Solar Travel Spell in Imarand: The Twin Worlds | World Anvil
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Solar Travel

Level: 5th
Skill Check: Knowledge (Planes) DC 30, 2 Successes, Knowledge (Arcana) DC 30, 2 Successes
Components: V, S, M, (Planar tuned stone worth 500 gp), SC (up to 8)
Casting Time: 50 Minutes
Range: Close (25 ft. + 5 ft. /2 levels)
Effect: Up to 8 willing creatures.
Duration: Instantaneous
Saving Throw: Yes
Spell Resistance: Yes

Backlash: After traveling all creatures are fatigued for 1d12 minutes.
Failure: The gate that is opened will lead to a random part of Terria, Ianna or the ethereal plane.

This ritual transport you and up to 8 others to a designated destination in the solar system. You can bring along objects as long as their weight doesn't exceed your maximum load. A Large creature counts as two Medium creatures, a huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another and at least one of those creatures must be in contact with you.
Material Components
Planar tuned stone worth 500 gp
Related Discipline
Ritual
Related School
Conjuration (Teleportation)
Effect Duration
Instantaneous
Effect Casting Time
50 Minutes
Range
Close (25 ft. + 5 ft. /2 levels)
Level
5th

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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