Rift Zombie Species in Imarand: The Twin Worlds | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Rift Zombie

This walking corpse, stumbling as it walks with earthy spikes growing out the body.  
RIFT ZOMBIE, EARTH
CR 1
XP 400
NE Medium outsider (earth, elemental, native)
Init -1; Senses darkvision 60 ft.; Perception +0
DEFENSE AC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)
hp 16 (2d10+5)
Fort +4, Ref -1, Will +3
DR 5/bludgeoning; Immune elemental traits
OFFENSE Speed 30 ft.
Melee slam +6 (1d6+4)
Special Attacks earth mastery
STATISTICS Str 16, Dex 8, Con 14, Int -, Wis 10, Cha 10
Base Atk +2; CMB +4; CMD 13
Feats Power Attack, ToughnessB
Special Qualities staggered
ECOLOGY Environment any
Organization any
Treasure none
  These elemental zombies roam places where humanoids have been caught by the sudden and violent appearance of a rift, turning them into mindless zombies, walking near a breach.  

Variant Rift Zombie

Other elemental Rift Zombie variants also exist depending on the rift that created them.  

Rift Zombie, Air

Speed: Increase the base creature's land speed by 10 feet.
Defensive Abilities: An Air Rift Zombie does not gain DR 5/bludgeoning.
Special Attacks: A Air Rift Zombie gain Air Mastery instead of Earth Mastery.
Abilities: As an Earth Rift Zombie, except its Dexterity is increased by 6.
Feats: An Air Rift Zombie gains the Combat Reflexes instead of Power Attack.
Special Qualities: A Air Rift Zombie does not gain the staggered special quality.
 

Rift Zombie, Fire

Defensive Abilities: An Fire Rift Zombie does not gain DR 5/bludgeoning.
Immunities: A Fire Rift Zombie is immune to fire.
Melee: A Fire Rift Zombies slam attack gain the burn ability.
Special Attacks: A Fire Rift Zombie gains burn (1d4, DC 11) instead of Earth Mastery.
Abilities: As an Earth Rift Zombie, except its Dexterity is increased by 4.
Feats: An Fire Rift Zombie gain the Dodge instead of Power Attack.
 

Rift Zombie, Water

Speed: Gain 30ft. swim speed.
Immunities: A Water Rift Zombie is immune to Cold.
Special Attacks: A Water Rift Zombie gains water mastery instead of Earth Mastery.
Abilities: As an Earth Rift Zombie, except its Dexterity is increased by 2.
Special Qualities: A Water Rift Zombie does not gain the staggered special quality.

More Information

Rifts

Genetic Ancestor(s)
Scientific Name
Outsider

Remove these ads. Join the Worldbuilders Guild


Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!