Reincarnate Spell in Imarand: The Twin Worlds | World Anvil
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Reincarnate

School: transmutation
Level: druid 4
Casting Time: 10 minutes
Components: V, S, M, DF
Range: Touch
Duration: instantaneous
Saving Throw: None, see text
Spell Resistance: yes (harmless)

Effect

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature's body at the time of death.

The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.
A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be reincarnated). A character who died with spells prepared has a 50% chance of losing any given spell upon being reincarnated. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.

It's possible for the change in the subject's ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is advised to become a multiclass character. For a humanoid creature, the new incarnation is determined using the table on the next page. For nonhumanoid creatures, a similar table of creatures of the same type should be created. A creature that has been turned into an undead creature or killed by a death effect can't be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can't be reincarnated. The spell can bring back a creature that has died of old age.

The new incarnation is determined on the following table or by DM choice.

Note: This spell is a variant of the spell noted in the Pathfinder Core Rulebook, this spell includes the races of Imarand. 
With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject's soul is free and willing to return. If the subject's soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.
Table 8: Reincarnation Results
d100 Incarnation
01-06 Goblin
07-13 Halfling
14-18 Madilar
19-23 Sha
(Randomly select a subtype)
24-25 Orc
26-28 Human
29-34 Kobold
35-42 Elf
43-46 Gnome
47-50 Hobgoblin
51-55 Aasimar
56-60 Bugbear
61-67 Half-Orc
68-71 Half-Elf
72-75 Gnoll
76-80 Dwarf
81-90 Lizardfolk
91-97 Tiefling
98-99 Silvain
100 Game Masters Choice
Material Components
oils worth 1,000 gp
Related Discipline
Druidic & Shamanic

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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