Order of the Boar in Imarand: The Twin Worlds | World Anvil
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Order of the Boar

cavalier order

The Order of the Boar is originally a dwarven mercenaries’ company that is far a wide known for the boar riding berserkers but as is fame grew, their ranks filled with all races of all walks of life. Often seen in the city state of Drekar, where the happily help de city state with their orc “problems”. The company dedicates them to a single foe, the savage races, keeping them at bay, for they are the evil that will snuff out flame of civilization and the order is the flame to keep the flame ablaze.

  Edicts: The cavalier must fight the encroaching hordes of the uncivilized races whenever she can. Teach those who accept civilization and renounce their savage ways.

The cavalier must keep his own interests and aims above those of all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.

  Challenge: Whenever an order of the boar cavalier issues a challenge, he receives a +1-morale bonus on all melee damage rolls made against the target of his challenge. This bonus increases by +1 for every five levels the cavalier possesses.

  Skills: An order of the boar cavalier adds intimidate Knowledge (nature) (Int), Perform (Oratory) (Cha), and Survival (Wis) to his list of class skills. In addition, an order of the boar cavalier adds his Charisma modifier to the DC on another creature's attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal).

  Mount: Unlike other cavaliers can only select a boar or blacktusk riding boar as a mount.

  Order Abilities: A cavalier that belongs to the order of the boar gains the following abilities as he increases in level.

  Mortal Enemies (Ex): At 2nd level, the cavalier knowledge of the savage races gives him morale boost in his battle prowess. He gets a +2 bonus on weapon attack and damage rolls against members of the savage races.

  Berserker Frenzy (Ex): At 8th level, the cavalier and its mount need to fight fire with fire, spurring himself and his mount into a frenzy. As a swift action, he applies a +4-morale bonus to its strength score and a +2-dodge bonus to his armor class and reflex save. He can use this ability for a number of rounds per day equal to 4 + his Constitution modifier.

A cavalier can end his berserker frenzy as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the frenzy. A cavalier or his mount cannot enter a new frenzy while fatigued or exhausted but can otherwise enter frenzy multiple times during a single encounter or combat. If a cavalier or his mount falls unconscious, his frenzy immediately ends.

  Edicts of Civilization (Su): At 15th level, a cavalier can, as a full round action, dictate the tenant of civilization to anyone who can hear him. While proclaiming his edict he makes a perform (oratory) check against all creatures within 60 ft. of him and who can hear him. Those who fail the will save against his performance check are stunned for 1d4 rounds.

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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