Merenam Trader in Imarand: The Twin Worlds | World Anvil
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Merenam Trader

bard archetype

The small black ships of the Merenams Traders are often the only ship seen outside their homelands due to their exile. These traders often strike quick deals with other groups and civilizations and as quick as the come they disappear again out to the seas. Using their guile and disguises to cloak themselves in mystery, and leaving people wondering did they really meet an one of the Madilar out of their exile.
Racial: Madilar     Quick Appraise (Ex): A Merenam trader must at times quickly select the most valuable items to spirit away. She may appraise the value of an item in 1 round.     Black Sail Sailor (Ex): A Merenam trader gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (local), Knowledge (nature), Profession (sailor), Profession(merchant) and Linguistics checks. She can reroll a check against one of these skills but must take the result of the second roll even if it is worse. She can reroll one additional time per day at 5th level and every five levels thereafter. 
This ability replaces bardic knowledge.     Merchant Guile (Ex): If the Merenam trader spends a full-round action studying a target, she may make a Sense Motive check opposed by the targets Will save. If the target fails, the Merenam trader gains a +5-circumstance bonus on Diplomacy checks made against that opponent for a number of days equal to her Charisma modifier. This ability can only be used on any one target once per day. 
This ability replaces countersong.     Sneak Attack (Ex): This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 3rd level and every four levels thereafter. If an Merenam trader gets a sneak attack bonus from another source, the damage bonuses stack. 
This ability replaces the inspire competence and inspire greatness.     Disguised Enchantment (Ex): At 6th level a Merenam trader can as a full round action disguise her spellcasting of enchantment spells with a bluff check opposed to a spellcraft check with a -2 penalty. The verbal, material and somatic components of the spell can be woven in any conversation or social action she is taken with rousing to much suspicion. 
This ability replaces versatile performance for that level.

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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