Earrings of Wondrous Power Item in Imarand: The Twin Worlds | World Anvil
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Earrings of Wondrous Power

The jewelers of Ianna have created special earrings by enchanting small gems and enhancing their protective powers. Each gem gives the wearer an extra save against one or more effects at the expense of the gem: the gem shatters if it is used, becoming useless.
Each gem is usable only once and are activated if the correct command word is spoken. Earring can be used as an intermediate action to activate.

BLUE SKY SAPPHIRE
Aura minor abjuration and transmutation; CL 3rd
Slot none; Price 225 gp; Weight
Choose which of the following to use:
  • +2 natural armor until the end of the combat.
  • +1 to Will the start of your next turn.
  • +1 to Fort until the start of your next turn.
  • +1 to Ref until the start of your next turn.
Requirements Craft Wondrous Item, resistance, barkskin; Cost 112.5 gp

CURSED OBSIDIAN
Aura minor illusion and abjuration; CL 3rd
Slot none; Price 250 gp; Weight
Choose which of the following to use:
  • Resist 2 ability drain until the end of your next turn.
  • Become invisible until the end of your next turn.
Requirements Craft Wondrous Item, resist energy, vanish; Cost 125gp

SPIRAL SERPENTINE
Aura faint conjuration; CL 5th
Slot none; Price 50 gp; Weight
You regain 1d6+1 hit points.
Requirements Craft Wondrous Item, cure light wounds; Cost 25

WIRED SPINEL
Aura moderate divination, transmutation and conjuration; CL 7th
Slot none; Price 1,180 gp; Weight
Choose which of the following to use:
  • +20 to a single bluff check.
  • Cures one single disease.
  • Discern a single lie.
Requirements Craft Wondrous Item, glibness, remove disease, discern lies; Cost 590 gp
FIRE-STIRRING RUBY
Aura faint transmutation and conjuration; CL 3rd
Slot none; Price 375 gp; Weight
Choose which of the following to use:
  • Stabilize self when falling unconscious (automatically activates).
  • Treat your next melee attack as a confirmed critical hit.
  • +5 to a single skill check.
Requirements Craft Wondrous Item, true strike, gallant inspiration, stabilize; Cost 187.5 gp

DEEP JADEITE
Aura faint abjuration; CL 1st
Slot none; Price 50 gp; Weight
Gain +4 to AC for 5 rounds.
Requirements Craft Wondrous Item, shield; Cost 25 gp

SHREWD AZURITE
Aura faint transmutation; CL 3rd
Slot none; Price 600 gp; Weight
Choose which of the following to use:
• Darkvision until the end of the encounter. • When next you rest, you only needs 4 hours of rest to gain the benefits of 8 hours of rest. Requirements Craft Wondrous Item, darkvision; Cost 300 gp

JITTERY MALACHITE
Aura faint abjuration; CL 1st
Slot none; Price 50 gp; Weight
The gem shatters when danger is imminent, granting you an immediate perception check and cannot be surprised.
Requirements Craft Wondrous Item, alarm; Cost 25 gp

Item type
Jewelry / Valuable

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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