The Cargo War
The Conflict
Prelude
The Third Dwarven Dynasty had an arrangement with the disparate micronations of maritime humanity: Take our stuff from point A to point B for price C or we'll take our offer to ship D. This didn't allow a lot of accumulation of material wealth for most of humanity's history, but it was a living and better than conforming to a strict caste system on land or being gradually pushed out of all the good fishing grounds. This worked fine until the conflict between the main branch of the Dwarven Imperial family and the Sóþspeller branch got under way in earnest and both branches started press ganging humans in port to their own military vessels. To press gang a human away from their own crew is essentially to doom them to never seeing their family again, so the humans were big mad. This resentment could have gone the way of most peasant rebellions: a few improved laws after a hearty crushing, except an intrepid crew found the Recondite Islands at about this time and made the decision to share it in high secrecy among a number of other crews. Now, humanity had a place to run and regroup, with fresh water, and food, and the dwarves didn't know how to find it. Now, they could organize in earnest.
Battlefield
Belligerents
The Recondite Pirates
The Dwarven Empire
Strength
Casualties
Objectives
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