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Zauberin

Her hate is a nightmare, like her love.

Three Witches Rise...

Zauberin is a Witch, one of three dark entities capable of completing a Ritual that would shatter the world as we know it. These particular Coven Models are never Summoned and cannot be put in play voluntarily. In fact, it goes against the Coven's interests: the Witch Hunters are tasked with their destruction. The Witches of Hexerei are not historical, human figures, they are more like an embodiment of the ills of an era, and in this case Zauberin is harrowing insanity incarnate.   The entity known as Zauberin is kind of an evil Trickster figure. She exist to drive people to extremes, to shatter conventions and impositions, to turn children against their parents. Her name is a sword. At her pipe's melodious tune the saintly and pious, albeit imperfect and human, turn into perfect devils wearing a human guise. Early Modern society was complex and is difficult to judge with absolutes, but we are pretty sure it felt as stifling and pitiless to those born into it as it does to us now. Next to nil social upward mobility mixes explosively with religious turmoil and war. Zauberin's powers make a veritable fuse out of her, and human make for such interesting bombs!   More importantly for us concerned with tabletop gaming, they make Zauberin a terrifying enemy in Combat, as any Hunter will come to know. She's capable of sending enemies away, and can drive mad a staunchly religious fanatic or a debased brute with the same ease. And as a Witch, she is one of the best-performing fighters in the game.

Portrait

Imperium

A Witch's power surely comes from the Devil's grace, but maybe instead it spawns from the conviction of her followers. If Hunters die, it seems to please the Witch greatly, and probably is tantamount to unholy human sacrifice. And thus she waxes all the greater in her devilry.   Zauberin can target one Hunter and damage their sanity. She will also send him reeling away in an Abyss, if the Imperium is strong enough.

Tactics

A Coven Model is always frightening and useful in a fight.  

Possession

Zauberin can shut down one attack per Combat. That's an Exchange in which the Hunter will be harmless.  

Critical Hit

This Witch damages Sanity when she hits with a Critical Result.

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Cover image: by Igor Krstic

Comments

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Dec 5, 2019 12:00

I like all novels for this game, but maybe this the most - its irrationality, its fable-like atmosphere, its childish naiveté mixed with the darkest horrors... Simply superb!