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Mörderin

Her hate is most human, but is not limited by any human quality.

Written by Francesco Lanza

Three Witches Rise...

Mörderin is a Witch, one of three dark entities capable of completing a Ritual that would shatter the world as we know it. These particular Coven Models are never Summoned and cannot be put in play voluntarily. In fact, it goes against the Coven's interests: the Witch Hunters are tasked with their destruction. The Witches of Hexerei are not historical, human figures, they are more like an embodiment of the ills of an era, and in this case Mörderin is war.   For some people war is glorious, for others it's a business opportunity. Or maybe a chance for advancement in a stifling social order where is more important to be the child of somebody than your own person. These kinds don't really live a life that -- from our own postmodern point of view -- is any less dangerous from a rank and file pikeman, but are given a lot of very good incentives and are one of the main reasons the Thirty Year War would become eponymous in its length. Mörderin will come for them too, but she is not their demon. Mörderin is the spectre of war for everybody else. She is misery, and mud, and blood. She is the ravaging, the pillaging, the rotting corpses. She is ransacked, burning farms. She is pitiless, and thankless, but accepts service from anyone.   Mörderin is arguably the worse of the Three, in that she is instantly recognizable (on a very deep level) as Europe's oldest companion. She can also beat the daylights out of any human being, and she will be a deadly challenge for the Hunters no matter when she is tracked down.

Portrait

Imperium

A Witch's power surely comes from the Devil's grace, but maybe instead it spawns from the conviction of her followers. If Hunters die, it seems to please the Witch greatly, and probably is tantamount to unholy human sacrifice. And thus she waxes all the greater in her devilry.   Mörderin can, well, murder any Hunter on the gaming board. It's a chance, but the Coven's player will definitely take it, and it gets worse later in the game.

Tactics

A Coven Model is always frightening and useful in a fight.  

Armoured

we found that the hourglass-like shape of garments in Early Modern Europe was endearingly consistent for both genders AND for armor. So yeah, this Witch has a dented, blood-stained armored doublet and bodice. And she won't suffer Critical Results.  

Critical Hit

Not one for subtlety when going "mano a mano", she will kill you dead more efficiently than average.

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Cover image: by Igor Krstic

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