Quest: To Dodeik! Plot in Heka | World Anvil
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Quest: To Dodeik!



Morrodol King Rauc Emperor Dieus Huginn Muninn Crier Wolfe Seth Artiom Sigmund   https://docs.google.com/document/d/11Pwetnb5cK2H4LjfoTiJi9OD1UZLCKoZ2xw-0mJoQmY/edit   BEATS TO KEEP IN MIND: -Langhal is wanted for 10k gold. -Femir's gods need to message him sometime! -Blais "Sly" Dreadcall is barding at the party. -Loviatar is now angry with femir and Vivi -The Greyfox's crew is now going to be hunting Squall after stealing his weapons and shit. -LANGHALS MOM WENT UP TO THE FRIGID FOR SOME REASON -Kardai saw ALL of that shit with Vivi go down, jesus. -ISAAC HAS FUCKING SENDING UH-OH.   2/15/2020: We left off just outside the swamp surrounding Madens, right after Loviatar told Vivi to not listen to Femir and Femir walked away. They're currently camping.   DONE Party goes to Amun'hn, which is still tattered and bloody but is slowly rebuilding. They may be recognized, or see Ami . Before they can go, the party needs to get supplies and either a crew or get a brief bit of training on running a ship.   DONE PIRATE MYTHS: Pirate Mythos   DONE Potential ocean encounters: Alicyno , Kraken, baby black dragon, whale-turtle, GHOST SHIP!, other pirates- OH THE FUCKING AASIMAR TWINS, Seagull and Pelican.   DONE Potential travel path: Amun'Hn to Vitta , Vellico , or Madens all the way to Condor   DONE Madens It's a shitty pirate town! http://www.npcgenerator.com/   Cimex A beautiful resort-type of city. Nice place to stop and stay for a few days, if willing. Black dragon lives in the area, may hunt the party OR could be holding Langhal's crewmate captive. Lake is basically a huge hot spring, with smaller springs around the city. Weirdly tropical for a swampy sort of area.   DODEIK PLOT: Two captives have been taken, Crier Wolfe and Artiom Sigmund.   Crier was found close to the    Huginn and Muninn are at Condor, busy as fucking balls, as per usual. Huginn is an untrusting stone wall, as per usual, but Muninn is more interested in seeing what the party is capable of. -Muninn asks the party to essentially spy on some nobility around Condor and get information on their inner workings- he essentially wants to know if they're dating or not. The man has a shipping chart. It's wild. Huginn is exasperated but says he'll agree to let them see the prisoners if they do so.   -There's basically going to be a huge ball at the palace- postponed after the attack on the Harvest festival. It's to celebrate the 15th anniversary of the coronation of King Rauc. They need royal attire and invites to get in, which the birds provide.   The targets are 4 people: Amy Bellaire, Adam Fontaine, Prince Seth Antigra, and Yol Osman. Specifically, Muninn would like to know more about the relationships between Amy/Adam and Seth/Yol.   Amy Bellaire: Human woman, long black hair, distinct gothic attire and piercings. One of the head sorceresses under Rauc's scientific research branch. Incredibly smart, somewhat macabre, seems to be close friends with Adam. Ignores his crush on her. Will be speaking about finding an arcane-based alternative to ressurection spells and working on a project for Rauc. Teaches at the academy.   Adam Fontaine: Human man, brown short-cropped hair, somewhat jittery. Comfily dressed , works under Amy. Has an obvious crush on Amy, brings her snacks and offers to dance. His advances are rejected.   Prince Seth: A strange, fully-covered lad, sort of bardic-looking attire and a mask with feathered plumes coming from the back. Aloof and intelligent, spends most of the night outside speaking with Yol. Can be found in the outer gardens later on, smooching.   Yol Osman: Built, black hair with a white streak, changeling like Gel. Charismatic and calm. Keeps an eye on Set, very fond of them. Works under Huginn in the guard.   PARTY SETTING: In the main ballroom of this huge fucking castle. Ballroom is 2 layered, a set of stairs leading up to a higher platform that leads out to the balcony. Lots of draped fabric and shimmering lights, very beautiful. A band in the corner is playing music- including Blais Dreadcall. Packed with well dressed, masked people.   NPCS:   -Kenneth, AKA Aspen Ken in disguise. A "high level dignitary from Riarin", very handsome mid-30s looking man, undercut with ashy brown hair.   Conrad Connors, male half-elf with long blonde hair and green eyes and a very strange mustache. Seems to be some kind of head of religious affairs in the palace.   Rail Gunn, a pink-haired traveler from Vo. Here to discuss with King Rauc about bringing weaponry to the Empires, guns and stuff. Has a dog.   Hare: Orange haired tiefling woman, LOTS OF HAIR and a tiger. Here with Frog, close friend of Rauc.   Frog: Teal-haired tiefling from Dodeik. Close friend of Rauc, works closely under emperor Dieus.   Rusty, reddish-furred kulinian man sent as an envoy from Kula since ming is fucking Busy.   -Blais “Sly” Dreadcall, Lawful Evil Playing music for the party Human Bard, College of Whispers He/Him 27 years old Animal: Black Mink Another absolute bastard Prior to joining the crew, he worked as a pianist in various taverns dotting the coast of Dodeik. He learned that this job will let him learn most low-key secrets and hear the juiciest gossip from many kinds of people more than other plausible jobs for a person of his background. He’s a self-taught nobody who had to cheat and steal to survive, like most other pirates. He’s built his life around learning things he never should have in the first place; invading the minds of others and utilizing his cunning to sneak information out of even the most tight-lipped beings. He has an unassuming weasel for a familiar that he uses to spy. He’s never in the front line of battles and is the first to flee when things get hairy 6’1” tall, average build, black hair, cleanly cut facial hair (he likes to look fancy), absolutely punchable (think aiden gillen as littlefinger in game of thrones) Philosophy- Surrender and do anything in your power to obtain quarter if you’ve got a blade to your throat   -There's also a man there, long black hair, kind smile, sort of older-dad vibes. Named Herald Wolfe. Works in the treasury department.       -People walking around with food and snacks, chattering about the attacks and potential plans for conquests from the Dodeikan empire, along with rumors about Rauc. The man himself shows up later in the night, greeting people with his soft voice and smiles. Deeply intelligent man.   -Gardens outside, much calmer atmosphere, people are smoking and drinking at tables and benches set up around. Hedge maze outside.   Party ends peacefully, night comes to a close, party meets up with Muninn. Once the info is given, Muninn asks them to meet with him tomorrow morning to see the prisoners.     3/26/20 NOTES -Party heads back to their inn for the night after relaying their info to Muninn. Muninn is SUPER excited about the info, hurriedly takes down notes and asks for the party to meet them in the entrance of the school in the morning   -Party heads to school in the morning, where Huginn is waiting for them. Huginn leads them down a set of stairs and through a maze-like series of halls, where they eventually find an unassuming set of wooden doors. They head in and find a GRAND series of rooms, each with carefully guarded teleportation circles. They don't have signs on them, but Huginn seems to know where to go. He heads to a portal and speaks quietly to the guard there. The guard casts something to make sure it's the real huginn, then casts the teleportation spell. The party ends up in what seems to be an incredibly hot, humid cave system, guards lining the walls of it. It opens up into a larger cave, a thin ledge walkway looking over an endless seeming pit. Suspended magically in the air above it are metal cages, barely visible in the dark. It's almost an underground ravine sort of thing, with long spans of metal prisons suspended along the length of it. There's quiet whispering from further down the cavern every so often. Upon Huginn's command, a caster guarding the side will carefully bring a cage close enough to the walkway to allow them to listen. Inside the cages, there's the prisoner with HEAVY metal shackles holding their hands together and their feet to the ground. The cuffs around their hands are inlaid with thick pearlescent material- the shell of flail snails.    DODEIK PLOT: Two captives have been taken, Crier Wolfe and Artiom Sigmund. Crier was found close to the       FINISHED BEATS: - Rane contacts squall as theyre in dodeik, says he needs to speak with the party about the feywild and that he may need their help. Countess Sye has been attacked, leads her to believe squall may not have been the actual killer. Curse cannot be removed, Sye has had her connection with her god severed by some external force. -Squall invited to the guard to ascertain whether he was truly the killer or if he had atoned

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