Durvan Maithea Character in Gryst | World Anvil
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Durvan Maithea

King Durvan Tbis Maithea (a.k.a. Durvan the Pious)

The ruler of a fallen city stepped through the gates of his home, coming face to face with the people that had made his life hell for the past few years. Their bows were trained on him, ready to fire at a moment's notice. Their leader, a squinty rail of a person, watched Maithea approach with incredulity.

 

"Ambassador Dovenga?" he asked. The haughty figure nodded. "Well then, shall we discuss your terms?"

 

The ambassador muttered a few words in his oily-smooth tongue. Two robed Endrugalim approached., seixing Maithea by each arm. A third figure rummaged through his pockets and asked about the nature of certain jewels he wore.

 

"No struggle. Bad things hapen to you.," one of the robed figures declared. Through his broken estimation of Maithea's language, the speaker got his mesage across with body language and a firm squeeze on Maithea's bicep.

 

After being sufficiently humiliated before a crowd of enemy soldiers, Maithea rubbed his arms to get blood flowing through them again. Twenty years of ruling and this is how it ended. The same person who threatened Maithea acted as translator.

 

The whole conversation was made very awkward by the translator's broken translations. Yet the intent of the message was clear, once again thanks to body language. Does Maithea agree to relinquish his claim to the city in exchange for his life and the lives of his people? There is no better choice. Does he agree to renounce his gods and serve the One and only? With respect to the ambassador, Maithea declined, citing that to renounce his gods would be to betray his people fully and irreversible. Then does Maithea forfeit the right to personal freedom in exchange for his life and the lives of other worshipers of "false" gods? If he must. After the ambassador received these answers, he murmured something to the translator. A plain sheet of canvas accompanied by the demand for a signature was thrust into Maithea's hands. He reluctantly signed it.

 

Before Maithea could react, the mage pricked his pen hand with a blade. A few drops of blood stained the page.

 

"What trechery is this?!"

 

"No treachery. Magic. Paper used make sure you keep word."

 

"I come to parley and you draw blood without any warning. I know you need assureance that I keep my word, but this...magic was not anticipated. Had you told me before you cut my fingerI would have done it myself. Instead, you breach parley with your actions." Maithea declared, not only to the offending soldier but to the crowd at large. As he turned bak towards his home, he heard a few words whispered behind him. Then a searing pain slashed across his shoulder. His knees buckled under the force of some outside influence. The mage was smiling, holding a slightly torn and folded page, the one with his signature on it.

 

"You keep word. We keep ours. You ours now."

Physical Description

General Physical Condition

For most of his lie, Duvan was healthy and strong. He trained when he was not actively fihting, and when he was fighting, he would attack the strongest foe he could see.

Body Features

He had obvoious tan-lines from long years of military training, but his natural skin tone was ivory. He had dense brown curls which he cut short to make his helmet that much mroe confotable. He had a lean but muscular body and a stern complexin.

Facial Features

His strong jaw and cheekbones broadened his face and made him seem a little more intimidating. His green eyes were piercing and always alert. His slightly upturned nose emphasized his thin-lipped frown and his dense brows nearly merged with his hairline.

Identifying Characteristics

Durvan had the family crest on his chest, as all royal heirs do. He had the symbols of the gods tattoed ov3er his arms.

Physical quirks

Durvan always held a strong, open posture in his home. Striking with his left hand in battle, he differed from most of his forebears. His face obviously flushed with drink in an almost comical way.

Apparel & Accessories

Durvan always wore some form of armor, chainmail in his own home, tough hides in his sleep or walking around the city. During feasts he wore ceremonial bronze armor but he prefered mobility over protective covering. He alwayswore a gold-set ruby, Kiegan's symbol, around his neck. The symol of Kiegan marked the backof the cabischon so that he could call upon his power in emergencies. He also wore a gold ring with all the symbols of the gods represented.

Mental characteristics

Personal history

From a young age, Durvan was trained in combat and strategy. His fater expected him to rule the city he grew up in. When his father was killed in a conflict with another city-state, he took on the role of king and ruler, taking his father's place in the front lines. He was very pious, always sacrificing to the gods any precious gems they recovered. When the Corthalians threatened his home, he fought back with a fervor rivaling that of the godd Rias. Some say that he glowed with a power coming rom a devine source as he commanded the forces on the city walls.

Gender Identity

Durvan was resoundingly male. He relished his masculinity and flaunted it, especialy to artists whom he paid to sculped effogies of him.

Sexuality

Durvan enjoyed the company of many women, but there were a few in his forces that were knownto indulge allongside him.

Education

Durvan was well-educated in combat, religion and history, though his education was limited to that of his own city.

Employment

From age 18, Durvan ruled his city until the Corthalian annexation twenty years later.

Accomplishments & Achievements

Durvan was very strategy-minded, though he always included the gods in his battle plans, imploring them to guide his efforts. He conquered three smaller towns and expanded his city's borders to include a stretch of the river it sat beside. He also put up a five-year fight against the Corthalians, first on the field with hundreds of troops, then being besieged by them for the last year. He also knew when to retreat, always putting the lives of his people before victory.

Failures & Embarrassments

Durvan gave himself over to wine during times of relative peae. He also paid several lcal artists to makeimages of him. Durvan also applauded himself for his social standing. He enjoyed punnishing anyone who laid a finger on him.

Mental Trauma

Durvan gave himself up to drink after he saw his father split by a sword. He also watched his father being beaten up by dissentng warriors. Though they did not kll him, they severely hurt him. Durvan's father did not retaliate because he valued his warriors and made an effort to heed their advice. Durvan was not so lenient. He tracked those warriors down and stripped them of their titles, submitting them to service in his palace.

Intellectual Characteristics

Durvan was very strategical. He enjoyed sand maps and often played out different scenarios. He actualy invented the game of chess for his own entertainment and to challenge other strategists in his city.

Morality & Philosophy

Durvan valued the gods. He valued his peoples' lives more than victory but trusted the gods to guide them should something happen to him or when he was away. He regularly sacrificed to each of them to retain their favor and show his people that to worship the gods is to improve one's life.

Taboos

Durvan despised traitors and bullies. He punnished them with equal fervor. He also disliked those who attempted to physically outdo him or jump him. Though he often traveled unguardd, he would carry a plant with him that is known to cause rashes. He would spear it on any exposed skin he could find. That way, he woulk know who jumed him by the rashes on their necks or hands.

Personality Characteristics

Motivation

Strove to be glorified as an apic hero.

Savvies & Ineptitudes

Great at swordplay. Can hold his liquor. Not great with fine skills like sewing or carving. Very strategic but limited knowledge of other regions.

Likes & Dislikes

Strategy games, art of himself, liquor, sexual exploits, swordplay, music, hunting. Dislikes fish, flying insects, animal sacrifice, piercings.

Virtues & Personality perks

Pious, protective, kind, wealthy.

Vices & Personality flaws

Liquor, pride, devotion to battle.

Personality Quirks

Flushes with liquor. doesn't like sitting still.

Hygiene

Strong BO and alcohol because of workouts and drinking. Sometimes smells like puke and...waste during binge-drinking sessions. Maintains his living spaces.

Social

Contacts & Relations

Durvan consigned himself to service in Corthalian labor camps to save his city from destruction. Had three wives and over twenty concubines. Sometimes indulged with his generals.

Family Ties

Heir to the throne of Ngti, and brother of two very beautiful women who helped rebuild the city after his departure.

Religious Views

Durva fully believes in the Sabbish pantheon. He prays to every god at least once a week, and readily gives up treasures for them when he finds them after battles.

Social Aptitude

Very brash and flirtatious, but charismatic in front f an audience. Somwwhat off-putting in close proximity due to his hygene.

Mannerisms

He likes using foul language, but also uses socialy commendible words in public speehes.

Hobbies & Pets

Loves strategy games. Has a cat which he regularly plays with and tests for hunting skills. Also loves hunting outside the walls of his city.

Speech

Has a distinctive tennor, somewhat nasle but very strong. Has the sort of voice that is quiet but clearly heard when sober.

Wealth & Financial state

Before Corthalia took his home, Durvan was very wealthy and flaunted it with constant feasting.
Alignment
Lawful neutral.
Current Location
Sab
Species
Man
Honorary & Occupational Titles
King of Ngty, Durvan the Pious.
Life
3736 BGCR 3605 BGCR 131 years old
Circumstances of Birth
Born into a family of rulers, Maithea was named as heir at the moment of his birth.
Circumstances of Death
Maithea died in the custody of Corthalians while mining for iron in the river. A current swept him downstream. His body was later discovered in the coastal marshes.
Birthplace
Midwestern Sab in a temple to Maruhl.
Children
Current Residence
Last residence was in Corthalian labor camps.
Gender
Male
Eyes
Green with gold flecks.
Hair
Dense brown curls that were cut close to his scalp. Turned more yellow in summer.
Skin Tone/Pigmentation
sun-tanned from long years of training. Visible tan lines from where his helmet fell.
Height
5.9ft.
Weight
140 lbs. Dropped to 110 during forced labor.
Known Languages
Durvan spoke most dialects of Sab.
Character Prototype
He's a lot like Ben Hur meets Leonitus. Hugh Jackman's hair on Josh Hutcherson.

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