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Saeros

Saeros

Walrus

Throw your weight around   Protective blubber   Make waves

 
Panther

Cat's grace   Pounce from the dark   Summon the pack

 
Rook

Harbinger of Doom   Use tools   Alter size   Speak harsh truth

 
Roc

Snatch prey   Telescopic sight   Call the storms

 
Yak

Transport through the cold   Gore   Chameleon coat

 
Hawk

Eye in the sky   Death from above!   Pierce them with a scream

 
Giant Spider

Weave a tangled web   Defy gravity   Squeeze through small spaces

 
Gorilla

Strength of ten men   Threat display   Monkey business

 
Tiny Gorilla

Pester someone

 
Capuchin Monkey

Sneak in the night   Swift by hand   Brass monkey

 
Polar Bear

Right to bear arms   Weather the storm   Ice cold soul

 
Stone Golem

Loom threateningly   Body of stone   Call of stones

 
Housefly

Pass unnoticed   Annoy and distract   Eyes of compound futures

 
Ice Giant

Inflict frost damage   Terraform   Hive mind

 
Children

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9
9
17
13
18
13
0
0
+2
 
+1
+3
 
+1

 
 
D6
2
22

Neutral:

Eliminate an unnatural menace.

 

Born of the Soil

You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
•  The Great Forests
•  The Whispering Plains
•  The Vast Desert
•  The Stinking Mire
•  The River Delta
•  The Depths of the Earth
•  The Sapphire Islands
•  The Open Sea
•  The Towering Mountains
•  The Frozen North
•  The Blasted Wasteland
Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take. Piercing green eyes, like emeralds

By Nature Sustained

You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

Spirit Tongue

The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

Shapeshifter


When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

Studied Essence


When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.

Advanced Moves:


Red of Tooth and Claw
Shed
Thing-Talker
Elemental Mastery
Balance
Doppelganger's Dance

 

Elf:

The sap of the elder trees flows within you. In addition to any other attunements, the Great Forest is always considered your land.

 
Lucious has a debt with nature. It's my job to return said debt.

Rathgaard has knowledge of other worlds, nature requires a price for this knowledge.

Erias' understanding has consequences; I'm unsure if this knowledge is against nature's laws.

Jack owes me a life debt; I kept his life from being taken by the Ice Giants from a bad deal.

Nova's biggest strength is also her weakest link, confidence can hurt the best of us.

 
ItemTagsWeight
Hide armor1 armor1 weight
Wooden shield+1 armor1 weight
Staffclose, two-handed1 weight
Poultices and herbs2 uses1 weight

 
7
1

 
 

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