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Nova

Nova

Travels always with Pelt.  
Pelt
HP 0 Armor
Special Qualities: Half-in, half-out

Ferocity +4
Cunning +2
Instinct +2

Strengths: huge, quick reflexes, camouflage, keen senses
Weaknesses: broken, stubborn Instinct:

Scout

Guard

Fight monsters

Slip into the dead realm

 
Species
Elf
Children

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9
18
13
10
16
13
0
+3
 
+1
0
+2
 
+1

 
 
D8
1
21

Neutral:

Help an animal or spirit of the wild.

 

Hunt and Track (Wis)

When you follow a trail of clues left behind by passing creatures, roll+WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, you also choose 1:
  • Gain a useful bit of information about your quarry, the GM will tell you what

  • Determine what caused the trail to end

Called Shot

When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
  • Head – 10+: As 7–9, plus your damage; 7-9: They do nothing but stand and drool for a few moments.

  • Arms – 10+: As 7-9, plus your damage; 7-9: They drop anything they're holding.

  • Legs – 10+: As 7-9, plus your damage; 7-9: They're hobbled and slow moving.

  • The Impossible – 10+: As 7-9, plus your damage; 7-9: You make your shot defy natural law.

Animal Companion

You have a supernatural connection with a loyal animal. You can't talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species:
Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule
Choose a base:
Ferocity +2, Cunning +1, 1 Armor, Instinct +1
Ferocity +2, Cunning +2, 0 Armor, Instinct +1
Ferocity +1, Cunning +2, 1 Armor, Instinct +1
Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Choose as many strengths as its ferocity:
Fast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy
Your animal companion is trained to fight humanoids. Choose as many additional tricks as its cunning:
Hunt, search, scout, guard, fight monsters, perform, labor, travel, slip into the dead realm
Choose as many weaknesses as its instinct:
Flighty, savage, slow, broken, frightening, forgetful, stubborn, lame

Command

When you work with your animal companion on something it's trained in…
  • …and you attack the same target, add its ferocity to your damage

  • …and you track, add its cunning to your roll

  • …and you take damage, add its armor to your armor

  • …and you discern realities, add its cunning to your roll

  • …and you parley, add its cunning to your roll

  • …and someone interferes with you, add its instinct to your roll

Advanced Moves:


Wild Empathy
Camouflage
Man's Best Friend
Blot out the Sun
Smaug's Belly
Unnatural Ally

 

Elf:

When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+.

 
Jack will be the death of us all. I will lead him to a safer path.
Saeros depends too much on his animals' powers. I will help him find his own power.

 
ItemTagsWeight
Dungeon rations5 uses1 weight
Trail maggotsdisgusting, 5 uses1 weight
Steaks2 uses1 weight
Bento boxes5 uses1 weight
Adventuring gear2 uses1 weight
Makeup5 uses1 weight
Leather armor1 armor1 weight
Hunter's bownear, far1 weight
Bundle of arrows10 ammo2 weight
Short swordclose1 weight
Archaeologist's packtools, bento boxes, makeup, notebook0 weight
Notebook0 weight
196 coins1 weight

 
7
10

 
 

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