When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the fiery, touch, dangerous, and 3 uses tags. Each attack with the weapon consumes one use. hand thrown, near +1 damage
remove the dangerous tag
Fighting Fire with Fire
When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice.
Give Me Fuel, Give Me Fire
When you gaze intensely into someones eyes, you may ask their player “what fuels the flames of your desire?” They’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.
Zuko Style
When you bend a flame to your will, roll+WIS. On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a moment.
Hand Crafted
You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewellery can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first.
Advanced Moves:
Lore of Flame Burns Twice as Bright Burns Half as Long Ogdru Jahad Moth to the Flame Burning Bridges
Race
Salamander:
Non-magical heat and fire cannot harm you.
Bonds
I cast something into the fire for Nova and still owe them their due.
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