LEVELING UP in Gehane | World Anvil
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LEVELING UP

Through adventures large and small, your Strider will advance in their strength, hone their technique, and grow more powerful through their blood, sweat, and cunning.   Once you reach the appropriate amount of experience points, the following occurs.
  • You will gain health: 1d6+CON at levels 1-10
    Just your CON ability at levels 11-20.
  • You will gain an ability score increase for ONE Ability.
    On even-numbered levels, you must spend it on a primary ability.
    On odd-numbered level, you must spend it on a secondary ability
  • You will gain a new focus.
    On an even-numbered level, you must choose a focus from one of your primary abilities.
    When you gain an odd-numbered level, you must choose a focus from one of your secondary abilities.
    Starting at level 11, you can select a focus you already have to increase your bonus with that focus from +2 to +3.
  • You gain the class powers for your new level. You can find them in the class descriptions.
  • When you go up a level, you may also want to review your goals. Have any of them been achieved? Based on the events of the campaign, do you have any new goals? You can do this any time, of course, but leveling up is a convenient time to check-in and reassess.
Experience Point Table
XP Total Level XP Total Level
0 1 25,000 11
2,000 2 28,000 12
4,000 3 32,000 13
6,000 4 36,000 14
8,000 5 40,000 15
10,000 6 44,000 16
13,000 7 48,000 17
16,000 8 52,000 18
19,000 9 56,000 19
22,000 10 60,000 20
Ability Advancement Table
New Ability Rating Advancements Required
0-5 1
6-8 2
9-12 3

Ability Advancement

When characters gain a level, they get an ability advancement. For lower ranked abilities this translates into a direct increase, but as a character grows in power it becomes more difficult and expensive to increase their most potent abilities. The exact number of advancements required to advance your rating to the next number depends on the new rating you’re trying to obtain. For abilities up to 5, it costs a single advancement. For abilities from 6 to 8, it costs two advancements. For abilities from 9 to 12, it costs three advancements. This is summarized in the accompanying table. You get no benefit from advancements spent until you’ve gained the new rating. You should obviously keep a careful record of advancements spent that has not yet increased the relevant ability rating.

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