Sand Magic
Sand Magic is a transmutation magic that allows to create & control sand. As it can be easily guessed, it is a magic most popular in the southern lands of Imperium of Karadia, due to preexisting sand making its costs much lower, making the this magic much more useful. In its normal state it is below average in most standards, but with low costs it can be casted en masse.
Sand Magic allows to create shortterm sandstorms, projectiles, blades, non-daemonic 'summons' and so on, making it a relatively typical type of transmutation magic, and a southern equivalent of Ice Magic, due to it being popular especially in the areas where the temperature and so on are lowering its mana requirement and make it easier to control.
Subschools of Sand Magic
Whitesand Magic [SP] - Subschool of Sand Magic hailing from White Sea anomaly. Its biggest differences are white sand it uses, the fact that it has to be created everywhere outside of the anomaly (making it generally much more costly than normal Sand Magic) and certain effect on mind.
It can be compared to hypnosis, that is launched when enemies look into fast moving whitesand (even projectiles). It can break enemy's concentration, put him in stupor, or even damage his mind if the spell is powerful. Its secondary attunement is, of course, Mind Magic.
Remove these ads. Join the Worldbuilders Guild
Comments