BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Divine Magic

Divine Magic is a secondary school under Exomagic that includes magic schools that originate in supernatural beings that are neither monotheistic gods whose magic is tailored so that it deals damage to evil beings, nor Aberrants.   In short, its damages aren't dependant on target's ammount of sins, and aren't causing sanity damage to its users. Because of its nature, there is no baseline Divine Magic (with exception of certain theurgies that aren't aligned with the rest of magic schools).  

Subschools of Divine Magic

He-Who-Is Magic [SP] - A rare brand of Divine Magic that can be learned only in magical anomaly called Valley of Ashes, as it is connected to the power of He-Who-Is, a monotheistic Grand God/Greater God of different world that is connected with Gates of Eternity through many breaks in the reality.   Normally it should be considered a part of Holy Magic, but it hails from outside of this world, and doesn't require its users to worship the God who created it. What's more, while it causes increased damages to creatures of evil character (with many sins in their past) it also causes increased damages to creatures of evil nature (undead for example). And it can be used to damage neutral creatures, with even those good not completely invulnerable, making it closer to Divine Magic.   Light Magic [SP] - A type of Divine Magic connected to Shimmer, imperial goddess of light and order. It is often encountered in Imperium of Karadia, because many of its spells are in fact thaumaturgies rather than theurgies.   Spells of Light Magic are light in theme, sometimes slightly rainbow-like (especially in terms of stronger spells), while dealing damage to creature of evil nature (especially undead and negative servile daemons). It also works on creatures of neutral and good nature, but is notably weaker. It's thaumaturgic fragments are more based on dazzling lights and lighting dark places.   Shlight Magic [HX] - A type of Divine Magic connected to Shadow, Imperial God/dess of Shadow, Anarchy and Revolution. It is a rather weird magic, that uses something similar to light, that works like its exact opposite.   Shlight, rather than causing light, causes darkness. It works like simple lighting, but it is black and devours light around. It also seems to slightly lower temperature, empowers Shadow Magic, weakens Light magic, and causes damages similar to Life Magic.   Probability Magic [HX] - A type of Divine Magic connected to Failure, Imperial Goddess of Failure, Bad Luck, Disasters and Twists of Fate. It is composed mostly of various curses, lowering the chance of the target success, or blessings, that increase their chances. It tends to be rather hard to achieve and quite tricky (sometimes can work the opposite way), so it isn't very popular.   Despite this, there are still people learning it, if only to use in non-combat situations (though using it in gambling is strictly prohibited). It definitely tends to be useful, sometimes in the strangest situations.   Undeath Magic [HX] - An alternative to Necromagic, an Undeath Magic works by channeling the power of Spirits of Undeath into a target body. This allows to reanimate it (without souls ,as that would be a Heresy Magic). And it even stops rotting!   Unfortunately, it's also much harder and dealings with the Black Tomb might end up with you damnation. So the sword is sharp on both sides.   Deathflame Magic [HX] - A offensive magic connected to the Black Tomb and Bonehead. It uses a rather... venomously green flames said to be the only source of light in the Tomb, causing an effect similar to Death Magic on contact, which lasts for as long as the flames do.   Its often a preferred defensive and offensive magic for a magicians and sorcerers with connections to the Black Tomb.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!