Abyssal Dreadnought Species in Gates of Eternity | World Anvil

Abyssal Dreadnought

Abyssal Deathbringers are members of a wide family of the Dead hailing from the Abyss, deep beneath the Labirynth. They are believed to originate from the variety of goblin empires in the lowest level of Labirynth, with most of them already being an active worshippers of Pentagram.   They are merely one part of a big 'family' of Abyssals, considered a different beings only according to imperial taxonomy. In most cases they form armies (or at least smaller hordes) together with the rest of Abyssals. As most Dead of Pentagram they are a relatively small threat to one's sanity (among servants of Pentagram it is left to daemons and aberrants), while remaining a significant threatwhen it comes to bodily harm.   They are also know to particularly fearsome and terrifying combatants, while being essentially fearless. After all, you can't be scared of death if you already died once.

Basic Information

Anatomy

Abyssal Dreadnoughts manifest in the form of a horgoblin wearing a darkened plate armour covered with a variety of blasphemous symbols and heavily enchanted with Profane Magic. They almost always carry two-handed weaponry (one that is two-handed for them would be four or five-hander for average humans) and are expected to charge enemy using their mass, velocity, and complete lack of self-preservation instinct to destroy everything.

Biological Traits

Most of them is essentially in a permanent state of berserker fury, often unable to differentiate between their enemies and allies. Because of that they are often made to charge enemy ahead of their allies, fully expected to die before the main combat starts, but to weaken enemies between the main engagement.

Additional Information

Average Intelligence

Almost lack of it. They are destruction incarnated, they can only destroy things and murder living things. They are very stupid, which can (and should be) exploited to deal with them.

Perception and Sensory Capabilities

As all creatures of Pandaemonium it can sense things via certain type of a sixth sense that allows it to sense surroundings and detect all living things. It makes blinding them impossible and ambushing very hard. It can also sense magic, and from an even longer distance.
ITCS
Name: Abyssal Dreadnought
Sentient: Yes.
Type: Dead
Category: Servile Daemon
Grade: Silver X
 
Traits
Movements: Fast on short distances
Dangers: Melee Combatant, Weapons.
Perception: Pandaemonium Sixth Sense, Sight [Bad], Hearing [Average], Smell [Average], Taste [Average]
Magic: None.
Poison: None.
Quirks: None.
 
Defenses
Armour: Metal [V].
Magic Resistance: Low.
Magic Shield: None.
Sanity Resistance: N/A.
Willpower: N/A.
Other: Presumed no.
 
Loot
Skin: None.
Bone: None.
Food: Definitely none.
Alchemical Ingredients: none
Aether: Small amount.
Other: None.
 
Appearance
Shapeshifting: No.
Posture: Biped.
Lifespan: Infinite.
Height: 2.0-2.5m..
Lenght: N/A.
Weight:100-150kg.
 
Others
Tamable: No.
Rarity: Rare.
Occurence: Abyss, rarely when summoned.
Environment: Abyss.
Ferocity: Omnicidal.
Created by: Pandaemonium
Average Physique
At least two meters high, with impressive musculature. Their strength is almost permanently pushed into overdrive, with Dreadnoughts actually suffering physical damage when they are long in combat due to their muscles failing to cope with their fury.

Comments

Please Login in order to comment!