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Tribal Ogre

Tribal Ogre


Power Level: 925CR: 3Size Category: Large
Strength: 5Dexterity: 0Mind: 0
Fortitude: 6Reflex: 1Willpower: 1
Vitality: 120Life Points: 5
Base Attack Bonus: 1Damage Reduction: 16
Defense Bonus: -2 (Offensive Stance)Parry Bonus: +3
Combat Speed: 30Agility: 1Footwork: 1
Magic Reserve: 0Magic Potency: 0Magic Energy Threshold: 0
Awareness: +1Climb: 4Insight: +0
Jump: + 4Open Lock: 0Sleight of Hand: +0
Speech: +0Stealth: +0



Attack 1Great Club Smash +3 to hit (+1 Offensive Stance)27 True Damage + 9 Damage
Attack 2Power Attack-1 to hit, +4 to damage for any two handed attack
Attack 3Sling +1 to hit18 True Damage + 1d10 + 9 Damage
Ogres are a savage force to be reckoned with. The vast majority of them lack the natural social capacity to coexist with other races but it is not uncommon to find ogres banding together with orc and goblin tribes. Tribal ogres are often employed by shamans as bodyguards and elite soldiers for even the weakest among them is still stronger than the strongest of orcs. Their large size prevents them from being able to afford heavy armor due to its increased cost, so they are often forced to rely on their naturally thick skin and light armor made from layers of bear hide. Their size also prevents them from affording large sized steel weapons, but a large sturdy fallen tree serves them perfectly fine.
GMs can use ogres as "mini-bosses" for their campaign or elite thugs. Their incredibly high true damage practically ignores armor and is high enough to cut through half of a PC's vitality if used with a power attack. Since their defense bonus is laughable already, ogres rely on pure offensive brutality to overwhelm their opponents. They remain in an offensive stance to maximize their hit chance and do not use power attack unless they have their opponent in a grapple. In addition, ogres will accept the Off Guard status effect to further reduce their defenses in return for an extra attack per round further increasing their massive damage output. In a way, tribal ogres are berserkers in every sense of the phrase. If forced into range combat, the ogre will pull out its sling and pummel their target from afar; however, their hit chance with it is not very good.
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