Man at Arms
Man at Arms
Power Level: 720 | CR: 2 | |
---|---|---|
Strength: 1 | Dexterity: 1 | Mind: 1 |
Fortitude: 2 | Reflex: 2 | Willpower: 2 |
Vitality: 72 | Life Points: 3 | |
Base Attack Bonus: 1 | Damage Reduction: 21 | |
Defense Bonus: +1 | Parry Bonus: 3 | |
Combat Speed: 30 | Agility: 1 | Footwork: 1 |
Magic Reserve: 0 | Magic Potency: 0 | Magic Energy Threshold: 0 |
Awareness: +2 | Climb: 1 | Insight: +1 |
Jump: + 1 | Open Lock: 0 | Sleight of Hand: +0 |
Speech: +1 | Stealth: +1 | |
Attack 1 | Spear +3 to hit | 16 True Damage +2d4+7 Damage |
Attack 2 | Club +3 to hit | 20 True Damage + 2 Damage |
Attack 3 | Arming Sword Slash +3 to hit | 4 True Damage + 3d10 + 7 Damage |
Attack 4 | Power Attack | -1 to hit, +4 to damage for any two handed attack |
You can use this stat block for tougher soldier NPCs in your game or stronger guards. Their armor is mainly what separates them from the common foot soldier.
Children
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