Knight
Knight
Power Level: 1640 | CR: 8 | |
---|---|---|
Strength: 2 | Dexterity: 2 | Mind: 1 |
Fortitude: 4 | Reflex: 4 | Willpower: 3 |
Vitality: 140 | Life Points: 3 | |
Base Attack Bonus: 2 | Damage Reduction: 28 | |
Defense Bonus: +2 | Parry Bonus: 4 | |
Combat Speed: 35 | Agility: 1 | Footwork: 2 |
Magic Reserve: 0 | Magic Potency: 0 | Magic Energy Threshold: 0 |
Awareness: +2 | Climb: 4 | Insight: +1 |
Jump: + 2 | Open Lock: 0 | Sleight of Hand: +0 |
Speech: +2 | Stealth: +1 | |
Attack 1 | Poleaxe Blade Slash + 6 to hit | 4 True Damage +(3d10+14) Damage |
Attack 2 | Poleaxe Pike Stab + 6 to hit | 8 True Damage + (2d10+14) Damage |
Attack 3 | Poleaxe Blunt End Smash +6 to hit | 21 True Damage + (1d10+7) Damage |
Attack 4 | Power Attack | -1 to hit, +4 to damage for any two handed attack |
Attack 5 | Longbow + 6 to hit | 14 True Damage + (2d8 + 14) Damage |
This NPC block is best used as a "boss level" NPC or elite minion of your villain. They have the same stats and training with every weapon so you can replace their weapon damage with any weapon you choose without changing their hit chance. If their opponents are primarily using slashing attacks, the knight will use his power attack ability in combination with an offensive stance to deal the most damage and hit most opponents. If in danger, they will switch to a defensive stance and focus on counter attacks. If they are fighting another opponent with lots of plate armor, they will enter a grapple and use the Find the Gap weapon art to get through their armor with a dagger or their poleaxe.
Weapon Arts
Two Hand Style Armor score 3 ranks Agility 1 rank Find the Gap Footwork 2 ranks Grapple 1 rank Lunge Mounted Charge Parry 2 ranks Weapon Efficiency (All Weapons) 4 ranks Weapon Practice (All Weapons) Weapon Proficiency (All Weapons)
Children
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