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Earth Elemental

Comon Earth Elemental


Power Level: 1340CR: 5
Strength: 0Dexterity: 2Mind: 2
Fortitude: 0Reflex: 2Willpower: 2
Vitality: 0Life Points: 0
Base Attack Bonus: 0Damage Reduction: 0
Defense Bonus: +2Parry Bonus: 0
Combat Speed: 30ft through groundAgility: 1Footwork: 0
Magic Reserve: 66silMagic Potency: 4Magic Energy Threshold: 8sil
Awareness: +2Climb: 0Insight: +2
Jump: +0Open Lock: 0Sleight of Hand: +0
Speech: +2Stealth: +0



Attack 1Fist of Earth +4 MP vs Melee Defense22+8 True Damage
Attack 2Earth Elevation Pillar Push Auto Hit7 True Damage + Push Back

Gnome Spirits of Earth

Sometimes when a dead gnome's soul would produce a ghost, it instead produces an earth elemental. Earth elementals are very similar to ghosts in many ways. Like ghosts, earth elementals have some form of unfinished business that was strong enough to leave them torn between life and death. Their temperament can range from completely harmless to psychotically aggressive and can change from one to the other in the blink of an eye.

Fighting Style

Earth elementals fight in a similar fashion to ghosts. Though their bodies are not technically incorporeal, they are every bit as indestructible. They often manifest forms made up of surrounding stone, dirt, and mud, but this is nothing more than a representation of the spirit's current location. Striking this form does almost nothing to the spirit itself. They interact with the world around them by using their innate inorganic alchemy powers to sprout limbs from the ground. They use these rocky limbs to strike their victims and pummel them to death. In addition to this, earth elementals will use their power over the earth to control the battlefield. They will use Earth Elevation and Create Wall to move opponents around and box them in. Though they are unable to fly like most other spirits, earth elementals are able to glide through the earth as if they were swimming through it allowing them to escape the reach of the very few beings who can actually harm them. Like ghosts, earth elementals possess irrational minds fixated on attempting to fulfill their unfinished business.

Spell Attacks

Fist of Earth Components: 4sil
Casting Type: Full casting action
Range: 60ft
Duration: Instant
Saving Throw: Melee Defense Roll vs Magic Potency
Effect:The fist of earth deals 22 + 2*magic potency in true damage to your target if they fail a defense roll to dodge it.
 

Earth Elevation

Components: 4sil
Casting Type: Full casting action
Range: 30ft when elevating, 20ft when launching
Duration: 24 hours
Effect: You may move a section of earth to create a 5ft by 5ft by 5ft pillar. You may also cast this spell a second time on the crafted pillar to launch it 20ft dealing 5 + 1x your magic potency true damage to all targets it hits in its path. If the target is hit, they are pushed back until the pillar stops unless they are a huge or bigger.
 

How to Fight and Earth Elemental

Earth elementals are not always immediately hostile. As emotional and irrational as they may be, you may still be able to have a limited conversation with an earth elemental so long as you don't say or do anything that would aggravate them.
If you must fight an earth elemental, don't waste your weapon's edge on trying to strike them. Even silver weapons are unable to actually do harm to an earth elemental. Energy damage can still harm the spirits manifestation, but will be about half as effective as it normally would be. Any damage done to their manifestation is also done to their magic reserve as they struggle to keep their forms together. Once an elemental's magic reserve is completely exhausted, they will dissipate and the fight will be over for at least a few hours.
Even if you burn away an elemental's magic reserve, it will only re-manifest itself once its magic reserve has replenished. Only by satisfying the spirit's unfinished business can you be rid of it forever. It is nearly impossible to fool a spirit into believing its business is resolved unless you pull off an incredibly realistic ruse. This is a difficult thing to do, but it is far more humane than the alternative.
It is possible to defeat elementals without satisfying their unfinished business; however, the method of doing so is no easy task. There is a ritual known as the Ritual of Passing that can be performed by well-practiced Quest Lords with 4 ranks in the profession. All that is required is that you find the corpse of the elemental in question and light it ablaze while perfectly executing the incantation and precisely scripting the required glyphs. If you can successfully pull off this ritual, the elemental will be unbound from this world and tossed into purgatory forever to find its own way in the afterlife. The elemental will often guard its body fiercely so prepare yourself to fight it if you approach its corpse. This method has been deemed inhumane by some Quest Lord masters, but if lives are at stake, anything is on the table. Beware using this ritual, for there is a 30% chance it will transform the elemental into an elemental wraith rendering the ritual useless and leaving you with a much more deadly spirit to deal with.

Weapon Arts/Arcane Arts

• Agility 1 rank
• Combat Maneuvers

• Magic Reserve 3 ranks
• Meditation Practice
• Meditation Mastery
• Silent Casting
• Still Casting

• Inorganic Alchemy Journeyman
• Fist of Earth
• Create Wall
• Move Earth
• Earth's Grasp
• Earth Elevation Mass
• Earth Glide

Additional Information

Uses, Products & Exploitation

Loot: Aether = 5xCR 1lb
Lifespan
5-20 Years before becoming an elemental wraith

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