Amphisbaena
The Dual Serpent
Amphisbaena Stat Block
Power Level: 1910 | CR: 12 | |
---|---|---|
Strength: 5 | Dexterity: 3 | Mind: -1 |
Fortitude: 7 | Reflex: 5 | Willpower: 1 |
Vitality: 140 | Life Points: 5 | |
Base Attack Bonus: 1 | Damage Reduction: 7 | |
Defense Bonus: +2 | Parry Bonus: 0 | |
Combat Speed: 30 | Agility: 0 | Footwork: 1 |
Magic Reserve: 0 | Magic Potency: 0 | Magic Energy Threshold: 0 |
Awareness: +1 | Climb: 4 | Insight: +0 |
Jump: + 0 | Open Lock: 0 | Sleight of Hand: +0 |
Speech: +0 | Stealth: +3 | |
Name + Attack Bonus | Damage | |
Attack 1 | Pounce and Bite +5 to hit | 12 True Damage +2d8+23 Damage + 1d10+3 Poison Damage |
Fighting Style
Both heads of the amphisbaena roll engagements seperately and are allowed to take their own turns. Despite being two independent minds, both heads will fight with near perfect synchronicity. How an amphisbaena fights depends on how many foes it must fight. In single combat, the primary head will use its attack to grapple and constrict its prey while the secondary head bites and poisons it to death. If outnumbered, an amphisbaena will avoid grappling and simply use its lunge and pounce techniques to deliver venomous bites to everyone within range. Each of the amphisbaena heads attack targets up to 20ft away with a pounce but may only be up to 40ft apart before they are unable to attack. A cornered amphisbaena will die happy knowing that all of its attackers have been inflicted with poison.Primary Attacks
- Grappling Bite: The creature may perform a bite attack followed by an immediate grapple attempt (fort vs fort or fort vs ref-1) if the bite hits. Bite damage is halved for this attack.
- Poison: Every successful bite attack deals 1d10 + 3 bonus damage. The victim must pass a DC 13 Fortitude check or lose 1 life point every 8 hours
- Pounce: The creature may leap at attackers up to 10ft away once per round. (Once per head)
- Submission: At the beginning of each round the creature holds its target in a pin, the target takes 15 true damage.
How to Fight an Amphisbaena
Amphisbaena are fighters that rely on their venom to intimidate their foes. Having amphisbaena antivenom on hand or an apothecary who can craft it will deprive the beast of its most potent weapon allowing you to fight it without fear. Though covered in scales, the amphisbaena's armor is not particularly thick so any weapon choice will be effective.Being serpents, amphisbaena are not very fast and are incapable of ranged attacks. Ranged weapons will are the safest way to fight these creatures without worrying about their venom, and if you are a melee fighter, you will likely be able to outrun any fight with an amphisbaena you aren't confident you can win.
Weapon Arts/Arcane Arts
Main Head:• Footwork 1 rank
• Grappling Bite
• Pounce
• Weapon Practice 1 rank
• Weapon Efficiency 4 ranks
Secondary Head:
• Grappling Bite
• Lunge
• Submission
• Weapon Practice 1 rank
• Weapon Efficiency 4 ranks
Basic Information
Ecology and Habitats
Amphisbaena are amphibious creatures and prefer hot wet environments like swamps and jungles.
Additional Information
Uses, Products & Exploitation
Magical Particles: 50 Panacea, 10 Aether
An amphisbaena's fangs possess a significantly large amount of panacea. The fangs have a combined weight of 20lbs. Their brain stem contains a small amount of aether as well weighing roughly 5lbs.
Amphisbaena venom is a contact poison that can be applied to weapons. The next 10 attacks with a poisoned weapon deal an additional 1d10+3 damage and 1 life point damage every 8 hours after a failed DC 13 fortitude check.
An amphisbaena's fangs possess a significantly large amount of panacea. The fangs have a combined weight of 20lbs. Their brain stem contains a small amount of aether as well weighing roughly 5lbs.
Amphisbaena venom is a contact poison that can be applied to weapons. The next 10 attacks with a poisoned weapon deal an additional 1d10+3 damage and 1 life point damage every 8 hours after a failed DC 13 fortitude check.
Perception and Sensory Capabilities
Amphisbaena can detect the presence of other creatures by their heat signature. It can be nearly impossible to catch an amphisbaena off guard since at least one of its heads is awake and alert at any given point.
Average Weight
1000lbs (Size Category: Large)
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