Weapon Modifiers in Fox's Campaign 1 | World Anvil
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Weapon Modifiers

The hardcore weapon bonuses allows for weapons to be used in multiple ways. For instance a poleaxe has a hammer head as well as an axe head and a long spike, allowing it to be used as a reach hafted blunt, reach hafted blade or a Reach hafted point, weapon. The player must specify in what way they are using their weapon to the Narrator and cannot backtrack. If the player doesn’t specify in which way they are using their weapon it is assumed they were using the weapon in their standard function.  

Unarmed

Can be used in close combat and receives bonus in disarms.
-1 unless wearing some type of hand protection such a bracers or gauntlets. In this case there is no change to dice.
Disarming. A player must be in close combat to disarm another player while being unarmed. Once in close combat, if declaring to attempt a disarm before the round begins, the player receives +4d in their attack roll but the roll cannot be used for any victory (this mean they cannot delegate their attack to inflict an injury or execute a trip regardless of how high the victory achieved.)    

Thrown weapons

Throwing dagger, shuriken
No change in dice    

Ranged Archaic

Small flexed ranged, small bows and crossbows
+1
-1 in melee combat   Large flexed ranged, large bows and crossbows
+2
-2 in melee combat    

Small weapons

Small weapons are classed by the fact that they can be used in Close Combat   Small hafted blade/point Small axe, pick, kama
Can be used in close combat
+1   Small blunt small mace, warhammer, crowbar, club
Can be used in close combat
-1
Reduces opponent’s armor level by 3   Small bladed Dagger, shortsword.
No change in dice but can be used in close combat
Reduces opponent’s armor level by 2    

Medium weapons

These are the classic one handed weapons. One handed weapons can still be used in two hands and when this is done the player receives an additional +1d to their combat roll on top of the standard weapon bonus as described.   Medium hafted blade/point one handed axe, war pick, warhammer’s spike
+2
Reduces an opponent’s armor by 1   Medium hafted blunt One handed mace, morning star, warhammer
No change in dice
Reduces opponent’s armor by 4   Medium swords Arming-sword, sidesword, broadsword, one-handed falchion, messer, one-handed katana, scimitar, and wakizashi
+1
Reduces opponent’s armor by 2    

Large weapons

  Large weapons are the classic iconic two handed weapons but even though they are two handed, players may attempt to wield them in one hand. When doing this the weapon bonuses as described are reduced by 2, which means that in some cases a player will receive a negative, but the weapons retain their specific armor reduction.   Large hafted blade/point, two handed axe, short poleaxe (It’s axe head), short halberd
+3
Reduces an opponent’s armor by 2   Large hafted blunt, two handed mace, warhammer, maul, short poleaxe (its hammerhead)
+1
reduces an opponent’s armor by 5   Large swords These are the two-handed katana, two-handed falchion, two handed scimitar and kriegsmesser
+2
Reduces an opponent’s armor by 3   Short spear
Even though a short spear is a large weapon, it can still be used effectively in one hand
+3
Reduces an opponent’s armor by 3
Cannot achieve combat victories against more than two opponents in a single round    

Reach weapons

Reach is a significant advantage in combat, which is reflected in the higher weapon bonuses. But the Narrator is free to negate all dice bonuses if they feel the reach weapon wouldn’t work as effectively due to narrow confines such as an alleyway or hallway. Medium weapons and smaller can be used to enter into close combat against any character using reach weapons (see Close Combat .)   Reach hafted point Poleaxe’s spike, halberd’s spike
+3
Reduces opponent’s armor by 4   Reach hafted blade Poleaxe’s axe head, halberd’s axe head, naginata, glaive, bardiche
+4
Reduces an opponent’s armor by 3   Reach hafted blunt Poleaxe’s hammerhead
+2
Reduces an opponent’s armor by 5   Greatsword
+3
Reduces an opponent’s armor by 4   Longspear two handed spear, pike, lance
+4
Reduces an opponent’s armor by 4
Cannot achieve combat victories against more than two opponents in a single round    

Ranged Ballistic

Hand ballistic Handguns, hand SMGs
+2
-3 in melee combat.
Reduces opponent’s armor by 6 unless modern Kevlar or equivalent   Shoulder stocked ballistic Rifles, shoulder stocked SMGs, fully automatic rifles
+4
-4 in melee combat
Reduces opponent’s armor by 8 unless modern Kevlar or equivalent   Heavy ballistic Bazookas, heavy machine guns, miniguns
+6
Cannot be used in melee combat
Reduces opponent’s armor by 6 unless modern Kevlar or equivalent   Click here to read the complete rulebook

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