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Evil Mage

Medium humanoid (human), lawful evil

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Evil Mage

Medium humanoid (human), lawful evil
Armor Class 12
Hit Points 22 5d8
Speed 30ft

STR
9 -1
DEX
14 +2
CON
11 0
INT
17 +3
WIS
12 +1
CHA
11 0

Saving Throws INT +5 , WIS +3
Skills Arcana +5 , History +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)

Spellcasting The evil mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:


Actions

Quarterstaff Melee Weapon Attack: +1 to hit, reach 5ft, one target. Hit: 3 1d8-1 bludgeoning damage.


 
Evil mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.
Evil Mage

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Evil Mage

Medium humanoid (human), lawful evil
Armor Class 12
Hit Points 22 5d8
Speed 30ft

STR
9 -1
DEX
14 +2
CON
11 0
INT
17 +3
WIS
12 +1
CHA
11 0

Saving Throws INT +5 , WIS +3
Skills Arcana +5 , History +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)

Spellcasting The evil mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:


Actions

Quarterstaff Melee Weapon Attack: +1 to hit, reach 5ft, one target. Hit: 3 1d8-1 bludgeoning damage.


 

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