Hold Person Spell in Forgotten Realms | World Anvil
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Hold Person

2-level Enchantment

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Player's Handbook

Hold Person

2-level Enchantment

Casting Time 1 action
Range 60ft
Duration Concentration, 1 minute
Components Verbal, Somatic, Material
Materials a small, straight piece of iron


Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.   At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Class(es): Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Circle of the Land (Arctic) Oath of Conquest, Oath of Redemption, Order Domain
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.  

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Material Components
a small, straight piece of iron
Gestures & Ritual
Verbal, Somatic, Material
Related Discipline
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Circle of the Land (Arctic) Oath of Conquest, Oath of Redemption, Order Domain
Related School
Enchantment
Related Element
Paralyzed, Control
Effect Duration
Concentration, 1 minute
Effect Casting Time
1 action
Range
60ft
Level
2-level

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Player's Handbook

Hold Person

2-level Enchantment

Casting Time 1 action
Range 60ft
Duration Concentration, 1 minute
Components Verbal, Somatic, Material
Materials a small, straight piece of iron


Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.   At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Class(es): Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Circle of the Land (Arctic) Oath of Conquest, Oath of Redemption, Order Domain

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