Wyht Species in Fleurya | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Wyht

What a Fleuryn becomes when consumed by rage and negativity.

Written by ToadieOdie

When Fleuryns are consumed by rage and darkness, they transform into Wyhts. This transfomation immediately severes the connection with their Mother Tree. Legends say a few even went so far as to attack Mother Trees in their fury. Due to this transformation, they become 30 feet tall and turn various shades of red. They grow horns, fangs, claws, and a tail. They are predatory and territorial. It's not uncommon for them to lead a horde of Wentikos. Although they're not mindless, they are motivated and driven by only what angers them.  
CR: 10
XP: 9,600
Type: Fey, Plant, Outsider (native - Shadow)
Size: Huge
Movement Speed: 30 feet
Initiative: -2
Senses: Low-Light Vision, See in Darkness
Alignment: Any evil alignment
DEFENSE
AC: 22
HD: 15
hp: 134 (15d8+4)
FORT: +4, REF: -2, WILL: 0
Immunities: Immune to paralysis, poison, polymorph, sleep effects, and stunning
OFFENSE
Melee: +13, 2 Slams (2d6+13)
Ranged: +5, Rock (2d6+13)
Fleuryn gear owned prior to transformation is discarded due to change in size.
Space: 15 feet; Reach: 15 feet
STATISTICS
STR: 26, DEX: 6, CON: 18, INT: 10, WIS: 10, CHR: 10
Base ATK Bonus: +5, CMB: +15, CMD: 23
Languages: Fleuryn
Skills:
  • Intimidate +10 (plus an additional +6 bonus to all checks involving this skill)
Feats:
  • Intimidating Prowess
    • STR modifier added to Intimidate skill checks in addition to CHR modifier
  • Leadership
    • The only creatures that follow this one are the Wentikos.
      • See p.129 of Pathfinder Core Book to determine size of horde.
  • Endurance
    • See p.122 of Pathfinder Core Book
  • Diehard
    • See p.122 of Pathfinder Core Book
  • Skill Focus: Intimidate
    • See p.134 of Pathfinder Core Book
Special Qualities:
  • Relentless
    • Gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the creature and its opponent are standing on the ground.
  • Frenzy
    • Once per day, whenever this creature takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
  • Negative Energy Affinity
    • Positive Energy Harms and Negative Energy Heals

ECOLOGY
Environment: Favors the mountainous forests within the toxic pollution.
Organization: Solitary, May be accompanied by a horde of Wentikos
Treasure: standard
SPECIAL ABILITIES
    Aura
    • Frightful Presence (60 feet, DC 12)
      • See p.300 Beastiary Vol.1

Remove these ads. Join the Worldbuilders Guild