Wentiko Species in Fleurya | World Anvil
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Wentiko

Written by ToadieOdie

Wentikos are what Fleuryns become when they have lost their connection to their Mother Tree. Typically they become mindless carnivores, but according to the Lyrans' oral history there have been rare cases where an individual regained their senses, but never the same as before. They never regained their color nor their connection with their former Mother Tree. The means to this recovery is unknown. As far as anyone knows, the only ones that remain are the ones that roam in the toxic pollution. Occasionally, these beings will invade settlements that are too close to the pollution to feed. The few that do regain their senses seem to favor non-magic based classes. Perhaps this is due to the loss of their connection to their Mother Tree.   This race is the grey variant of the Fleuryn and requires special permission to play.   Favored Class: Barbarian   Type
  • Fey (2 RP)
  • Plant (10 RP)
  • Outsider (Native - Shadow) (3 RP)
Size
  • Small (0 RP)
    • Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Speed
  • Normal (0 RP)
Ability Score Modifiers
  • Mixed Weakness: +2 Intelligence, -2 Wisdom, +2 Dexterity, -4 Strength (-3 RP)
Languages
  • Standard (0 RP)
    • Members of this race start with Zomeran (Current Common) plus their native language (if any).
    • Bonus languages can be chosen from the list found here.
      • Native: Fleuryn (Ancient Common)
Racial Traits
    Defense Traits
    • Immune to paralysis, poison, polymorph, sleep effects, and stunning (0 RP)
    Offense Traits
    • Relentless (1 RP)
      • Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.
    • Frenzy (2 RP)
      • Once per day, whenever a member of this race takes damage, it f lies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
    • Ferocity (4 RP)
      • Members of this race gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.
    Sense Traits
    • Low-Light Vision (0 RP)
    • See in Darkness (4 RP)
      • They see perfectly in any type of darkness, including types of darkness created by spells.
    • Breathe, Eat, and Sleep (0 RP)
    Weakness Traits
    • Negative Energy Affinity (-1)
      • Positive Energy Harms
      • Negative Energy Heals
      22 RP Total

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