Élanu Species in Fleurya | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Élanu

Written by ToadieOdie

The Élanu are the white variant of the Fleuryn. Legends say they were connected to all the Mother Trees in the world and traveled far and wide, unlike their colorful counterparts. They also grew to be much taller.   This species is believed to be extinct at this time and requires special permission to play.   Favored Class: Druid   Type
    Humanoid (0 RP)
    • Fey (2 RP)
    • Plant (10 RP)
Size
  • Medium (0 RP)
Speed
  • Normal (0 RP)
Ability Score Modifiers
  • Mixed Weakness: +2 Intelligence, -2 Wisdom, +2 Dexterity, -4 Strength (-3 RP)
Languages
  • Standard (0 RP)
    • Members of this race start with Zomeran (Current Common) plus their native language (if any).
    • Bonus languages can be chosen from the list found here.
      • Native: Fleuryn
Racial Traits
    Defense Traits
    • Immune to paralysis, poison, polymorph, sleep effects, and stunning (0 RP)
    Feat and Skill Traits
    • Shards of the Past (4 RP)
      • Since they are born from and connected to a long-living and very wise Mother Tree, each member of this race picks 2 Knowledge skills and gains a +2 racial bonus on both of these skills. Both skills are treated as class skills regardless of which class this member of the race has been assigned to.
    Magical Traits
    • Lightbringer (2 RP)
      • Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it may use light at will as a spell-like ability.
    • Weather Savvy (1 RP)
      • Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. They can spend a full-round action to predict the weather in an area for the next 24 hours. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
    • Fertile Soil (2 RP)
      • Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
    • Stonesinger (1 RP)
      • Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracle’s stone mystery. This trait does not give members of this race early access to level-based powers; it only affects powers they could already use without this trait.
    Movement Traits
    • Terrain Stride: Forrest (1 RP)
      • Members of this race can move through natural difficult terrain at their normal speed while within forest terrain. Magically altered terrain affects them normally.
    Sense Traits
    • Low-light Vision (0 RP)
    Other Traits
    • Treespeech (2 RP)
      • Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.
    • Breathe, Eat, and Sleep (0 RP)
  22 RP Total

Remove these ads. Join the Worldbuilders Guild