Fleuryn Species in Fleurya | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Fleuryn

Written by ToadieOdie

The Fleuryns where born from the Mother Trees and served as stewards of the Animus. They were sentient plant beings of many colors. They could communicate with all life in the world via the Animus. They worshipped the Three Sister Moons and their philosophy was to live in harmony with the world. They saw magi-tech as an abomination that must be stopped. They warned that magi-tech was draining the world of life and would bring calamity to everyone. Many were killed during the war and when it was over, their trees either became inert, like a normal tree, or were petrified. In the current known world, they are spoken of with reverence as champions of life.   Their profession was chosen for them at birth by the Oracle of their Mother Tree, but they all possessed magical aptitude. The average lifespan of a Fleuryn is 1,000 years.   This species is believed to be extinct at this time and requires special permission to play.   Type
    Humanoid (0 RP)
    • Fey (2 RP)
    • Plant (10 RP)
Size
  • Small (0 RP)
    • Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Speed
  • Normal (0 RP)
Ability Score Modifiers
  • Mixed Weakness: +2 Intelligence, -2 Wisdom, +2 Dexterity, -4 Strength (-3 RP)
Languages
  • Standard (0 RP)
    • Members of this race start with Zomeran (Current Common) plus their native language (if any).
    • Bonus languages can be chosen from the list found here.
      • Native: Fleuryn
Racial Traits
    Defense Traits
    • Immune to paralysis, poison, polymorph, sleep effects, and stunning (0 RP)
    Feat and Skill Traits
    • Shards of the Past (4 RP)
      • Since they are born from and connected to a long-living and very wise Mother Tree, each member of this race picks 2 Knowledge skills and gains a +2 racial bonus on both of these skills. Both skills are treated as class skills regardless of which class this member of the race has been assigned to.
    • Skill Bonus (2 RP)
      • Spellcraft. Members of this race gain a +2 racial bonus on skill checks made with this skill.
    Magical Traits
    • Weather Savvy (1 RP)
      • Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. They can spend a full-round action to predict the weather in an area for the next 24 hours. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
    • Fertile Soil (2 RP)
      • Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
    • Elemental Affinity (1 RP)
      • If a member of the race is a sorcerer with the elemental bloodline corresponding to the elemental plane it has ties to (i.e., air, earth, fire, or water), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, a member of this race able to cast domain spells that correspond to the elemental plane the race has ties to casts its domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
        • Choose one upon creation, this also determines the color of the individual's appearance.
          • Fire: Shades of Orange and/or Yellow
          • Water: Shades of Blue and/or Indigo
          • Air: Shades of Pink and/or Purple
          • Earth: Shades of Green and/or Brown
            • Culturally speaking, the Fleuryns believe that the darker the coloration of an individual, the stronger the affinity with the palest among them viewed as weak. In truth, this is a false belief.
            • Red, Grey, and White color themes are reserved for specific variants.
    Movement Traits
    • Terrain Stride: Forrest (1 RP)
      • Members of this race can move through natural difficult terrain at their normal speed while within forest terrain. Magically altered terrain affects them normally.
    Sense Traits
    • Low-light Vision (0 RP)
    Other Traits
    • Treespeech (2 RP)
      • Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.
    • Breathe, Eat, and Sleep (0 RP)
  22 RP Total

Remove these ads. Join the Worldbuilders Guild